HTML5 Canvas鼠标与键盘事件demo示例
HTML5 Canvas鼠标与键盘事件demo示例
发布时间:2017-01-07 来源:查字典编辑
摘要:演示HTML5Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件通过键盘控制Canvas上对象移动。Canvas对象支持所...

演示HTML5 Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件通过键盘控制Canvas上对象移动。

Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下(Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成:

// mouse event

canvas.addEventListener("mousedown",doMouseDown,false);

canvas.addEventListener('mousemove', doMouseMove,false);

canvas.addEventListener('mouseup', doMouseUp, false);

另外一种方式在JavaScript中称为反模式:

canvas.onmousedown = function(e){

}

canvas.onmouseup = function(e){

}

canvas.onmousemove = function(e){

}

获取鼠标在Canvas对象上坐标:

由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个

屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过

Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算

得到鼠标在Canvas的坐标,代码如下:

function getPointOnCanvas(canvas, x, y) {

var bbox =canvas.getBoundingClientRect();

return { x: x- bbox.left *(canvas.width / bbox.width),

y:y - bbox.top * (canvas.height / bbox.height)

};

}

键盘事件:

HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题:

一:通过windows对象来实现Canvas键盘事件监听与处理

// key event - use window as object

window.addEventListener('keydown', doKeyDown,true);

二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持

<canvas id="event_canvas"tabindex="0"></canvas>

// key event - use DOM element asobject

canvas.addEventListener('keydown', doKeyDown,true);

canvas.focus();

其中tabindex为HTML5 DOM元素,支持键盘事件。

演示,一个可以根据键盘上下左右移动的矩形块:

1

一个完整的鼠标与键盘事件演示代码如下:

var tempContext = null; // global variable 2d context

var started = false;

var mText_canvas = null;

var x = 0, y =0;

window.add

window.onload = function() {

var canvas = document.getElementById("event_canvas");

console.log(canvas.parentNode.clientWidth);

canvas.width = canvas.parentNode.clientWidth;

canvas.height = canvas.parentNode.clientHeight;

if (!canvas.getContext) {

console.log("Canvas not supported. Please install a HTML5 compatible browser.");

return;

}

// get 2D context of canvas and draw rectangel

tempContext = canvas.getContext("2d");

tempContext.fillStyle="blue";

x = canvas.width/2;

y = canvas.height/2;

tempContext.fillRect(x, y, 80, 40);

// key event - use DOM element as object

canvas.addEventListener('keydown', doKeyDown, true);

canvas.focus();

// key event - use window as object

window.addEventListener('keydown', doKeyDown, true);

// mouse event

canvas.addEventListener("mousedown", doMouseDown, false);

canvas.addEventListener('mousemove', doMouseMove, false);

canvas.addEventListener('mouseup', doMouseUp, false);

}

function getPointOnCanvas(canvas, x, y) {

var bbox = canvas.getBoundingClientRect();

return { x: x - bbox.left * (canvas.width / bbox.width),

y: y - bbox.top * (canvas.height / bbox.height)

};

}

function doKeyDown(e) {

var keyID = e.keyCode ? e.keyCode :e.which;

if(keyID === 38 || keyID === 87) { // up arrow and W

clearCanvas();

y = y - 10;

tempContext.fillRect(x, y, 80, 40);

e.preventDefault();

}

if(keyID === 39 || keyID === 68) { // right arrow and D

clearCanvas();

x = x + 10;

tempContext.fillRect(x, y, 80, 40);

e.preventDefault();

}

if(keyID === 40 || keyID === 83) { // down arrow and S

clearCanvas();

y = y + 10;

tempContext.fillRect(x, y, 80, 40);

e.preventDefault();

}

if(keyID === 37 || keyID === 65) { // left arrow and A

clearCanvas();

x = x - 10;

tempContext.fillRect(x, y, 80, 40);

e.preventDefault();

}

}

function clearCanvas() {

tempContext.clearRect(0, 0, 500, 500)

}

function doMouseDown(event) {

var x = event.pageX;

var y = event.pageY;

var canvas = event.target;

var loc = getPointOnCanvas(canvas, x, y);

console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");

tempContext.beginPath();

tempContext.moveTo(loc.x, loc.y);

started = true;

}

function doMouseMove(event) {

var x = event.pageX;

var y = event.pageY;

var canvas = event.target;

var loc = getPointOnCanvas(canvas, x, y);

if (started) {

tempContext.lineTo(loc.x, loc.y);

tempContext.stroke();

}

}

function doMouseUp(event) {

console.log("mouse up now");

if (started) {

doMouseMove(event);

started = false;

}

}

HTML部分:

<body>

<h1>HTML Canvas Event Demo - By Gloomy Fish</h1>

<pre>Press W, A, S, D keys to move</pre>

<div id="my_painter">

<canvas id="event_canvas" tabindex="0"></canvas>

</div>

</body>

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