最终效果
![PS制作3D金属质感标牌1](/Images/jiaocheng/2015-05-0510/1003998423.jpg)
首先下载安装Filter Forge3滤镜及相应的滤镜库
![PS制作3D金属质感标牌2](/Images/jiaocheng/2015-05-0510/3242537922.jpg)
![PS制作3D金属质感标牌3](/Images/jiaocheng/2015-05-0510/3992569328.jpg)
![PS制作3D金属质感标牌4](/Images/jiaocheng/2015-05-0510/825462340.jpg)
![PS制作3D金属质感标牌5](/Images/jiaocheng/2015-05-0510/2833224117.jpg)
![PS制作3D金属质感标牌6](/Images/jiaocheng/2015-05-0510/3319566460.jpg)
1、建立基本框架和文字
(1)新建文档1000×1000像素文件,设置分辨率为300,填充背景颜色为#dcdcdc
![PS制作3D金属质感标牌7](/Images/jiaocheng/2015-05-0510/2100864222.jpg)
(2)设置前景色为白色,使用矩形工具,创建一个588×611像素的矩形
![PS制作3D金属质感标牌8](/Images/jiaocheng/2015-05-0510/1715041789.jpg)
(3)复制矩形层
![PS制作3D金属质感标牌9](/Images/jiaocheng/2015-05-0510/3700229444.jpg)
(4)在选项栏,修改填充为无,边框为黑色,大小10点
![PS制作3D金属质感标牌10](/Images/jiaocheng/2015-05-0510/3349611053.jpg)
(5)设置边框对齐方式为外面
![PS制作3D金属质感标牌11](/Images/jiaocheng/2015-05-0510/3266347745.jpg)
(6)创建文本,使用黑色,大小为45点,间距为100
![PS制作3D金属质感标牌12](/Images/jiaocheng/2015-05-0510/3599371672.jpg)
(7)继续创建文本,修改间距为50,其他参数不变
![PS制作3D金属质感标牌13](/Images/jiaocheng/2015-05-0510/146920931.jpg)
2、创建椭圆形及文字
(1)使用椭圆工具,设置前景色为#dcdcdc,在两个文本层之间创建一个椭圆
![PS制作3D金属质感标牌14](/Images/jiaocheng/2015-05-0510/3267558860.jpg)
(2)复制椭圆层
![PS制作3D金属质感标牌15](/Images/jiaocheng/2015-05-0510/1058544731.jpg)
(3)修改复制椭圆层的填充为无,边框为黑色,4点,对齐方式为外面
![PS制作3D金属质感标牌16](/Images/jiaocheng/2015-05-0510/273708574.jpg)
(4)在椭圆中心创建文本,间距为-25
![PS制作3D金属质感标牌17](/Images/jiaocheng/2015-05-0510/3919060604.jpg)
3、添加辅助线,在边框添加小圆形
(1)按住“Ctrl+R”调出标尺,使用移动工具,拖出辅助线
![PS制作3D金属质感标牌18](/Images/jiaocheng/2015-05-0510/1664324859.jpg)
![PS制作3D金属质感标牌19](/Images/jiaocheng/2015-05-0510/1314340080.jpg)
![PS制作3D金属质感标牌20](/Images/jiaocheng/2015-05-0510/324059636.jpg)
(2)设置前景色为白色,使用椭圆工具,设置固定尺寸为20×20像素,从辅助线交叉处点击拖动,得到下图效果
![PS制作3D金属质感标牌21](/Images/jiaocheng/2015-05-0510/852962354.jpg)
![PS制作3D金属质感标牌22](/Images/jiaocheng/2015-05-0510/2138450406.jpg)
(3)执行“Ctrl+;”,隐藏辅助线
![PS制作3D金属质感标牌23](/Images/jiaocheng/2015-05-0510/1267256232.jpg)
4、转3D图层
(1)除背景层外,对每一层执行“3D>从所选图层新建3D模型”,如果是形状图层,执行“3D>从所选路径新建3D模型”
![PS制作3D金属质感标牌24](/Images/jiaocheng/2015-05-0510/142865369.jpg)
(2)选择所有3D图层,然后执行“3D>合并3D图层”
![PS制作3D金属质感标牌25](/Images/jiaocheng/2015-05-0510/1281573392.jpg)
![PS制作3D金属质感标牌26](/Images/jiaocheng/2015-05-0510/1778920371.jpg)
5、修改网格
(1)改变矩形1的挤出深度为30
![PS制作3D金属质感标牌27](/Images/jiaocheng/2015-05-0510/89822276.jpg)
(2)修改矩形1副本的挤出深度为80
![PS制作3D金属质感标牌28](/Images/jiaocheng/2015-05-0510/3047552015.jpg)
(3)修改文本层挤出深度为50
![PS制作3D金属质感标牌29](/Images/jiaocheng/2015-05-0510/1169127285.jpg)
椭圆1挤出深度为30
![PS制作3D金属质感标牌30](/Images/jiaocheng/2015-05-0510/3793438074.jpg)
椭圆1副本挤出深度为50
![PS制作3D金属质感标牌31](/Images/jiaocheng/2015-05-0510/547013421.jpg)
椭圆中心文本挤出深度为30
![PS制作3D金属质感标牌32](/Images/jiaocheng/2015-05-0510/3306365109.jpg)
最上面的文本挤出深度为50
![PS制作3D金属质感标牌33](/Images/jiaocheng/2015-05-0510/2046314976.jpg)
椭圆2挤出深度为30
![PS制作3D金属质感标牌34](/Images/jiaocheng/2015-05-0510/916330638.jpg)
6、移动网格
(1)坐标轴的各项功能如下所示(没做个3D的认识下吧)
![PS制作3D金属质感标牌35](/Images/jiaocheng/2015-05-0510/3529937527.jpg)
(2)修改各个组件的位置,达到如下效果
![PS制作3D金属质感标牌36](/Images/jiaocheng/2015-05-0510/852650036.jpg)
(3)你也可以从各个角度检查每个物件的位置是否正确
![PS制作3D金属质感标牌37](/Images/jiaocheng/2015-05-0510/2653765742.jpg)
7、创建金属纹理
(1)新建1000×1000像素文档,分辨率为72
![PS制作3D金属质感标牌38](/Images/jiaocheng/2015-05-0510/4232829790.jpg)
(2)执行“滤镜>Filter Forge>Filter Forge3”选择下面的材质,并改变参数如下
![PS制作3D金属质感标牌39](/Images/jiaocheng/2015-05-0510/3909555806.jpg)
(3)这个是主纹理
![PS制作3D金属质感标牌40](/Images/jiaocheng/2015-05-0510/817944826.jpg)
(4)执行“图像>调整>色相饱和度”,改变参数如下:
![PS制作3D金属质感标牌41](/Images/jiaocheng/2015-05-0510/2894306.jpg)
(5)继续修改亮度对比度参数如下,改好后保存为JPG图片命名为“Metal Texture”
![PS制作3D金属质感标牌42](/Images/jiaocheng/2015-05-0510/1570886821.jpg)
8、创建主材质
(1)回到原始文档,修改矩形1副本的前面的材质,替换为刚才保存的“Metal Texture”
![PS制作3D金属质感标牌43](/Images/jiaocheng/2015-05-0510/1077569768.jpg)
(2)接着选择“Edit UV Properties(编辑贴图属性)”,设置参数如下:
![PS制作3D金属质感标牌44](/Images/jiaocheng/2015-05-0510/1326993016.jpg)
(3)修改“Specular(镜像)”的颜色为#333333,“Illumination(发光)”和“Ambient(环境)”的颜色都为#000000,“Shine(闪亮)”的值为70%
![PS制作3D金属质感标牌45](/Images/jiaocheng/2015-05-0510/2292610831.jpg)
9、保存材质,以便后面再次利用
(1)单击材质预览框箭头,在弹出的菜单中选择“新材质”
![PS制作3D金属质感标牌46](/Images/jiaocheng/2015-05-0510/293920675.jpg)
(2)弹出的对话框中,填写材质名称,点确定
![PS制作3D金属质感标牌47](/Images/jiaocheng/2015-05-0510/4165719252.jpg)
(3)按住shift键,选中矩形1副本剩下的部分,打开材质选择器,应用刚才保存的材质即可
![PS制作3D金属质感标牌48](/Images/jiaocheng/2015-05-0510/1279161201.jpg)
10、修改主材质
(1)选中文字层的前面材质,编辑UV属性,参数设置如下
![PS制作3D金属质感标牌49](/Images/jiaocheng/2015-05-0510/3453433636.jpg)
![PS制作3D金属质感标牌50](/Images/jiaocheng/2015-05-0510/3738230104.jpg)
(2)同样保存材质,命名为“Metal Texture-Text”,以方便后面赋予其他文字层
![PS制作3D金属质感标牌51](/Images/jiaocheng/2015-05-0510/1314801099.jpg)
(3)将刚保存的材质应用给其他文字层
![PS制作3D金属质感标牌52](/Images/jiaocheng/2015-05-0510/2045636839.jpg)