JS实现超炫网页烟花动画效果的方法
JS实现超炫网页烟花动画效果的方法
发布时间:2016-12-30 来源:查字典编辑
摘要:本文实例讲述了JS实现超炫网页烟花动画效果的方法。分享给大家供大家参考。具体分析如下:非常炫的使用JS实现的一个网页烟花燃放动画效果,能适应...

本文实例讲述了JS实现超炫网页烟花动画效果的方法。分享给大家供大家参考。具体分析如下:

非常炫的使用JS实现的一个网页烟花燃放动画效果,能适应JS做出这样的动画来

复制代码 代码如下:<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" >

<head>

<title>超炫网页烟花效果</title>

</head>

<style type="text/css">

.fire{display:block; overflow:hidden; font-size:12px; position:absolute};

body{overflow:hidden; background:#000}

html{overflow:hidden; background:#000}

</style>

<body>

</body>

<script type="text/javascript">

var Fire = function(r, color) {

this.radius = r || 12;

this.color = color;

this.xpos = 0;

this.ypos = 0;

this.zpos = 0;

this.vx = 0;

this.vy = 0;

this.vz = 0;

this.mass = 1;

this.x =0;

this.y=0;

this.p = document.createElement("span");

this.p.className = "fire";

this.p.innerHTML = "*";

this.p.style.fontSize = this.radius + "px";

this.p.style.color = "#" + this.color;

}

Fire.prototype = {

append: function(parent) {

parent.appendChild(this.p);

},

setSize: function(scale) {

this.p.style.fontSize = this.radius * scale + "px";

},

setPosition:function(x, y) {

this.p.style.left = x + "px";

this.p.style.top = y + "px";

},

setVisible: function(b) {

this.p.style.display = b "none";

}

}

var fireworks = function() {

var fires = new Array();

var count = 150;

var fl = 250;

var vpx = 500;

var vpy = 300;

var gravity = .5;

var floor = 200;

var bounce = -.8;

var timer;

var wind = ((Math.floor(Math.random()*3) + 3)/10)*(Math.random()*2 - 1 > 0 ? 1 : -1)*.25;

var wpos = 0;

var wcount;

return {

init: function() {

wcount = 50 + Math.floor(Math.random() * 100);

for (var i=0; i<count; i++) {

var color = 0xFF0000;

color = (Math.random() * 0xFFFFFF).toString(16).toString().split(".")[0];

while(color.length < 6) {

color = "0" + color;

}

var fire = new Fire(12, color);

fires.push(fire);

fire.ypos = -100;

fire.vz = Math.random() * 6 - 3;

fire.vx = (Math.random()*2 - 1)*2 ;

fire.vy = Math.random()*-15 - 15;

fire.x = 500

fire.y = 600;

fire.append(document.body);

}

var that = this;

timer = setInterval(function() {

wpos++;

if (wpos >= wcount) {

wpos = 0;

wcount = 50 + Math.floor(Math.random() * 100);

wind = ((Math.floor(Math.random()*3) + 3)/10)*(Math.random()*2 - 1 > 0 ? 1 : -1)*.25;

}

for (var i=0;i<count; i++) {

that.move(fires[i]);

}

}, 30);

},

move: function(fire) {

fire.vy += gravity;

fire.x += fire.vx;

fire.y += fire.vy;

fire.vx += wind;

fire.setPosition(fire.x, fire.y);

if (fire.x < 0 || fire.x >1000 || fire.y < 0 || fire.y > 600) {

fire.vx = (Math.random()*2 - 1)*2;

fire.vy = Math.random()*-15 - 15;

fire.x = 500;

fire.y = 600;

fire.setPosition(fire.x, fire.y);

}

}

}

}

fireworks().init();

</script>

</html>

希望本文所述对大家的javascript程序设计有所帮助。

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