C++针对bmp格式解析实例
C++针对bmp格式解析实例
发布时间:2016-12-28 来源:查字典编辑
摘要:本文实例讲述了C++针对bmp格式解析的方法,分享给大家供大家参考。具体方法如下:写这代码时,容易出现如下错误:1.忘了on_wm_pain...

本文实例讲述了C++针对bmp格式解析的方法,分享给大家供大家参考。具体方法如下:

写这代码时,容易出现如下错误:

1. 忘了on_wm_paint() 一直在界面上画不出来

2. 正确写法

复制代码 代码如下:BYTE* pBits = (BYTE*)lpBase + pbitmapFileHeader->bfOffBits;

写成了

复制代码 代码如下:BYTE* pBits = pbitmapFileHeader->bfOffBits;

这里主要是用了前面一篇中的CWnd框架。

.cpp源文件如下:

复制代码 代码如下:#include "ReadBMP.h"

#include "resource.h"

#include <afxdlgs.h >

CMyApp theApp;

BOOL CMyApp::InitInstance()

{

m_pMainWnd = new CMainWindow;

m_pMainWnd->ShowWindow(m_nCmdShow);

return TRUE; //必须返回TRUE,否则不会进入消息循环,界面会直接退出

}

//CMainWindow

BEGIN_MESSAGE_MAP(CMainWindow, CWnd)

ON_WM_CREATE()

ON_WM_PAINT()

ON_COMMAND(IDC_OPEN, OnOpen)

END_MESSAGE_MAP()

//构造函数

CMainWindow::CMainWindow()

{

LPCTSTR lpszClassName = ::AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW, ::LoadCursorA(NULL, IDC_ARROW), (HBRUSH)(COLOR_3DFACE+1), theApp.LoadIcon(IDI_MAIN));

CreateEx(WS_EX_CLIENTEDGE, lpszClassName, "xxx", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL);

}

//析构函数

CMainWindow::~CMainWindow()

{

}

//消息映射函数

int CMainWindow::OnCreate(LPCREATESTRUCT lpCreateStruct)

{

//OutputDebugString("oncreate");

CClientDC dc(this);

m_hMemDC = ::CreateCompatibleDC(dc);

m_nWidth = 0;

m_nHeight = 0;

//设置菜单

HMENU hMenu = ::LoadMenuA(theApp.m_hInstance, (LPCSTR)IDR_MENU);

::SetMenu(m_hWnd, hMenu);

return 0;

}

void CMainWindow::OnNcDestroy( )

{

delete this;

}

void CMainWindow::OnDestroy()

{

}

void CMainWindow::OnPaint()

{

CPaintDC dc(this);

::BitBlt(dc, 0, 0, m_nWidth, m_nHeight, m_hMemDC, 0, 0, SRCCOPY);

}

void CMainWindow::OnOpen()

{

CFileDialog dlg(TRUE);

if (IDOK != dlg.DoModal())

{

return;

}

HANDLE hFile = ::CreateFile(dlg.GetPathName(), GENERIC_READ , FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);

if (INVALID_HANDLE_VALUE == hFile)

{

return;

}

HANDLE hFileMap = ::CreateFileMapping(hFile, NULL, PAGE_READONLY, 0, 0, NULL);

if (NULL == hFileMap)

{

return;

}

LPVOID lpBase = ::MapViewOfFile(hFileMap, FILE_MAP_READ, 0, 0, 0);

if (NULL == lpBase)

{

return;

}

//从头结构中取三个信息:1.bfOffBits位图数据在文件中的起始位置,2.m_nWidth图像的宽,3.m_nHeight图像的高

BITMAPFILEHEADER* pbitmapFileHeader;

BITMAPINFO* pbitmapInfo;

pbitmapFileHeader = (BITMAPFILEHEADER*)lpBase;

if (pbitmapFileHeader->bfType != MAKEWORD('B','M'))

{

MessageBox("not bmp");

::UnmapViewOfFile(lpBase);

::CloseHandle(hFileMap);

::CloseHandle(hFile);

}

//DWORD bfOffBits = pbitmapFileHeader->bfOffBits;

BYTE* pBits = (BYTE*)lpBase + pbitmapFileHeader->bfOffBits;

pbitmapInfo = (BITMAPINFO*)((BYTE*)lpBase + sizeof(BITMAPFILEHEADER));

m_nWidth = pbitmapInfo->bmiHeader.biWidth;

m_nHeight = pbitmapInfo->bmiHeader.biHeight;

//显示BMP文件到内存设备

//得客户区DC

CClientDC dc(this);

//创建与客户区DC兼容的位图

HBITMAP hBitmap = ::CreateCompatibleBitmap(dc, m_nWidth, m_nHeight);

if (hBitmap == 0)

{

return;

}

//位图选入内存DC

::SelectObject(m_hMemDC, hBitmap);

//图像数据放到建立的DC中

::SetDIBitsToDevice(m_hMemDC, 0, 0, m_nWidth, m_nHeight, 0, 0, 0, m_nHeight, pBits, pbitmapInfo, DIB_RGB_COLORS);

::InvalidateRect(m_hWnd, NULL, TRUE);

::DeleteObject(hBitmap);

::UnmapViewOfFile(lpBase);

::CloseHandle(hFileMap);

::CloseHandle(hFile);

}

.h头文件如下:

复制代码 代码如下:#include <afxwin.h>

class CMyApp:public CWinApp

{

public:

virtual BOOL InitInstance();

};

//CMainWindow

class CMainWindow:public CWnd

{

public:

CMainWindow();

~CMainWindow();

protected:

HDC m_hMemDC; //与客户区兼容的内存DC句柄

UINT m_nWidth; //BMP的宽度

UINT m_nHeight; //BMP的高度

//消息映射

afx_msg void OnNcDestroy( );

afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);

afx_msg void OnDestroy( );

afx_msg void OnOpen();

afx_msg void OnPaint();

DECLARE_MESSAGE_MAP()

};

希望本文所述对大家的C++程序设计有所帮助。

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