as制作可拖动单元格的菜单_Flash教程-查字典教程网
as制作可拖动单元格的菜单
as制作可拖动单元格的菜单
发布时间:2015-05-12 来源:查字典编辑
摘要:单元格是可以拖动的,并且可以在三个List之间拖动,不过没加自动滚动来着。AS相当简单,三个List组件分别是list1、list2、lis...

单元格是可以拖动的,并且可以在三个List之间拖动,不过没加自动滚动来着。AS相当简单,三个List组件分别是list

1、list

2、list3,然后把所有代码copy到第一帧就可以了。

import fl.events.ListEvent;

import fl.controls.List;

import fl.controls.listClasses.ICellRenderer;

import fl.controls.listClasses.ListData;

//为组件添加数据

var i:uint = 0;

for(i = 0;i<21;i++){

list1.addItem({label:"label" + i});

}

for(i = 21;i<41;i++){

list2.addItem({label:"label" + i});

}

for(i = 41;i<61;i++){

list3.addItem({label:"label" + i});

}

//添加侦听器

list1.addEventListener(ListEvent.ITEM_ROLL_OVER,itemRollOverHandler);

list2.addEventListener(ListEvent.ITEM_ROLL_OVER,itemRollOverHandler);

list3.addEventListener(ListEvent.ITEM_ROLL_OVER,itemRollOverHandler);

list1.addEventListener(ListEvent.ITEM_ROLL_OUT,itemRollOutHandler);

list2.addEventListener(ListEvent.ITEM_ROLL_OUT,itemRollOutHandler);

list3.addEventListener(ListEvent.ITEM_ROLL_OUT,itemRollOutHandler);

stage.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler);

stage.addEventListener(MouseEvent.MOUSE_UP,mouseUpHandler);

//标记的组件和相应的行

var lastCaredList: List = null;

var lastCaredIndex:int = -1;

var dragedList: List = null;

var dragedIndex:int = -1;

var itemValue:Object = null;

//单元格渲染器

var cellRendererClass:Class = List.getStyleDefinition()["cellRenderer"];

var cellRenderer:ICellRenderer = new cellRendererClass() as ICellRenderer;

//侦听器

function itemRollOverHandler(event: ListEvent):void{

//标记组件和行

lastCaredList = event.target as List;

lastCaredIndex = event.index;

}

function itemRollOutHandler(event: ListEvent):void{

//取消标记

lastCaredList = null

lastCaredIndex = -1;

}

function mouseDownHandler(event:MouseEvent):void{

if(lastCaredList != null){

//删除标记的行

itemValue = lastCaredList.removeItemAt(lastCaredIndex);

createCellRenderer();

}

}

function mouseUpHandler(event:MouseEvent):void{

if(itemValue){

removeChild(cellRenderer as Sprite);

stage.removeEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);

//判断,是加到新组件中还是原组件中

if(lastCaredList){

lastCaredList.addItemAt(itemValue,lastCaredIndex);

}else{

dragedList.addItemAt(itemValue,dragedIndex);

}

itemValue = null;

}

}

function mouseMoveHandler(event:MouseEvent):void{

//拖动渲染器

cellRenderer.x = mouseX;

cellRenderer.y = mouseY;

event.updateAfterEvent();

}

function createCellRenderer():void{

dragedList = lastCaredList;

dragedIndex = lastCaredIndex;

//拖动的渲染器

cellRenderer.listData = new ListData(itemValue.label,itemValue.icon,lastCaredList,0,0,0);

cellRenderer.selected = true;

cellRenderer.setSize(lastCaredList.width,lastCaredList.rowHeight);

cellRenderer.x = mouseX;

cellRenderer.y = mouseY;

addChild(cellRenderer as Sprite);

stage.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);

}

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