Android 3D旋转动画效果实现分解_安卓软件开发教程-查字典教程网
Android 3D旋转动画效果实现分解
Android 3D旋转动画效果实现分解
发布时间:2017-01-07 来源:查字典编辑
摘要:这篇文章主要介绍一下如何实现View的3D旋转效果,实现的主要原理就是围绕Y轴旋转,同时在Z轴方面上有一个深入的缩放。演示的demo主要有以...

这篇文章主要介绍一下如何实现View的3D旋转效果,实现的主要原理就是围绕Y轴旋转,同时在Z轴方面上有一个深入的缩放。

演示的demo主要有以下几个重点:

1,自定义旋转动画

2,动画做完后,重置ImageView

先看一下程序的运行效果:

1,自定义动画类

这里实现了一个Rotate3dAnimation的类,它扩展了Animation类,重写applyTransformation()方法,提供指定时间的矩阵变换,我们在这个方法里,就可以利用Camera类得得到一个围绕Y轴旋转的matrix,把这个matrix设置到Transformation对象中。 具体的实现代码如下:

复制代码 代码如下:

@Override

protected void applyTransformation(float interpolatedTime, Transformation t)

{

final float fromDegrees = mFromDegrees;

float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

final float centerX = mCenterX;

final float centerY = mCenterY;

final Camera camera = mCamera;

final Matrix matrix = t.getMatrix();

camera.save();

if (mReverse) {

camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);

} else {

camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));

}

camera.rotateY(degrees);

camera.getMatrix(matrix);

camera.restore();

matrix.preTranslate(-centerX, -centerY);

matrix.postTranslate(centerX, centerY);

}

2,如何使用这个动画类

在Activity中,我们有两个大小一样的ImageView,它们都放在FrameLayout中,这样他们位置是重叠的,对最上面的ImageView做动画(旋转角度从0到90),当动画做完后,再对后面的ImageView做动画(旋转角度从90到180),在这里,要控制相应的ImageView隐藏或显示。

动画的listener实现如下:

复制代码 代码如下:

private final class DisplayNextView implements Animation.AnimationListener {

public void onAnimationStart(Animation animation) {

}

public void onAnimationEnd(Animation animation) {

mContainer.post(new SwapViews());

}

public void onAnimationRepeat(Animation animation) {

}

}

动画做完后,执行的代码如下:

复制代码 代码如下:

private final class SwapViews implements Runnable

{

@Override

public void run()

{

mImageView1.setVisibility(View.GONE);

mImageView2.setVisibility(View.GONE);

mIndex++;

if (0 == mIndex % 2)

{

mStartAnimView = mImageView1;

}

else

{

mStartAnimView = mImageView2;

}

mStartAnimView.setVisibility(View.VISIBLE);

mStartAnimView.requestFocus();

Rotate3dAnimation rotation = new Rotate3dAnimation(

-90,

0,

mCenterX,

mCenterY, mDepthZ, false);

rotation.setDuration(mDuration);

rotation.setFillAfter(true);

rotation.setInterpolator(new DecelerateInterpolator());

mStartAnimView.startAnimation(rotation);

}

}

点击Button的事件处理实现:

复制代码 代码如下:

@Override

public void onClick(View v)

{

mCenterX = mContainer.getWidth() / 2;

mCenterY = mContainer.getHeight() / 2;

getDepthZ();

applyRotation(mStartAnimView, 0, 90);

}

applyRotation的实现如下:

复制代码 代码如下:

private void applyRotation(View animView, float startAngle, float toAngle)

{

float centerX = mCenterX;

float centerY = mCenterY;

Rotate3dAnimation rotation = new Rotate3dAnimation(

startAngle, toAngle, centerX, centerY, mDepthZ, true);

rotation.setDuration(mDuration);

rotation.setFillAfter(true);

rotation.setInterpolator(new AccelerateInterpolator());

rotation.setAnimationListener(new DisplayNextView());

animView.startAnimation(rotation);

}

3,完整代码如下

Rotate3dAnimActivity.java

复制代码 代码如下:

public class Rotate3dAnimActivity extends Activity

{

ImageView mImageView1 = null;

ImageView mImageView2 = null;

ImageView mStartAnimView = null;

View mContainer = null;

int mDuration = 500;

float mCenterX = 0.0f;

float mCenterY = 0.0f;

float mDepthZ = 0.0f;

int mIndex = 0;

@Override

public void onCreate(Bundle savedInstanceState)

{

super.onCreate(savedInstanceState);

setContentView(R.layout.rotate_anim);

mImageView1 = (ImageView) findViewById(R.id.imageView1);

mImageView2 = (ImageView) findViewById(R.id.imageView2);

mContainer = findViewById(R.id.container);

mStartAnimView = mImageView1;

findViewById(R.id.button1).setOnClickListener(new View.OnClickListener()

{

@Override

public void onClick(View v)

{

mCenterX = mContainer.getWidth() / 2;

mCenterY = mContainer.getHeight() / 2;

getDepthZ();

applyRotation(mStartAnimView, 0, 90);

}

});

InputMethodManager imm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE);

imm.hideSoftInputFromWindow(getWindow().getDecorView().getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);

}

private void getDepthZ()

{

EditText editText = (EditText) findViewById(R.id.edit_depthz);

String string = editText.getText().toString();

try

{

mDepthZ = (float)Integer.parseInt(string);

//mDepthZ = Math.min(mDepthZ, 300.0f);

}

catch (Exception e)

{

e.printStackTrace();

}

}

private void applyRotation(View animView, float startAngle, float toAngle)

{

float centerX = mCenterX;

float centerY = mCenterY;

Rotate3dAnimation rotation = new Rotate3dAnimation(

startAngle, toAngle, centerX, centerY, mDepthZ, true);

rotation.setDuration(mDuration);

rotation.setFillAfter(true);

rotation.setInterpolator(new AccelerateInterpolator());

rotation.setAnimationListener(new DisplayNextView());

animView.startAnimation(rotation);

}

/**

* This class listens for the end of the first half of the animation.

* It then posts a new action that effectively swaps the views when the container

* is rotated 90 degrees and thus invisible.

*/

private final class DisplayNextView implements Animation.AnimationListener {

public void onAnimationStart(Animation animation) {

}

public void onAnimationEnd(Animation animation) {

mContainer.post(new SwapViews());

}

public void onAnimationRepeat(Animation animation) {

}

}

private final class SwapViews implements Runnable

{

@Override

public void run()

{

mImageView1.setVisibility(View.GONE);

mImageView2.setVisibility(View.GONE);

mIndex++;

if (0 == mIndex % 2)

{

mStartAnimView = mImageView1;

}

else

{

mStartAnimView = mImageView2;

}

mStartAnimView.setVisibility(View.VISIBLE);

mStartAnimView.requestFocus();

Rotate3dAnimation rotation = new Rotate3dAnimation(

-90,

0,

mCenterX,

mCenterY, mDepthZ, false);

rotation.setDuration(mDuration);

rotation.setFillAfter(true);

rotation.setInterpolator(new DecelerateInterpolator());

mStartAnimView.startAnimation(rotation);

}

}

}

rotate_anim.xml

复制代码 代码如下:

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

android:orientation="vertical" >

<Button

android:id="@+id/button1"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_margin="20dp"

android:text="Do 3d animation" />

<TextView

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginLeft="20px"

android:text="Input Depth on Z axis. [0, 300]"

/>

<EditText

android:id="@+id/edit_depthz"

android:layout_width="200dp"

android:layout_height="wrap_content"

android:layout_margin="20dp"

android:text="0"/>

<FrameLayout

android:id="@+id/container"

android:layout_width="wrap_content"

android:layout_height="wrap_content">

<ImageView

android:id="@+id/imageView1"

android:layout_width="200dp"

android:layout_height="200dp"

android:layout_margin="20dp"

android:src="@drawable/f" />

<ImageView

android:id="@+id/imageView2"

android:layout_width="200dp"

android:layout_height="200dp"

android:layout_margin="20dp"

android:src="@drawable/s"

android:visibility="gone"/>

</FrameLayout>

</LinearLayout>

Rotate3dAnimation.java

复制代码 代码如下:

package com.nj1s.lib.anim;

import android.graphics.Camera;

import android.graphics.Matrix;

import android.view.animation.Animation;

import android.view.animation.Transformation;

/**

* An animation that rotates the view on the Y axis between two specified angles.

* This animation also adds a translation on the Z axis (depth) to improve the effect.

*/

public class Rotate3dAnimation extends Animation {

private final float mFromDegrees;

private final float mToDegrees;

private final float mCenterX;

private final float mCenterY;

private final float mDepthZ;

private final boolean mReverse;

private Camera mCamera;

/**

* Creates a new 3D rotation on the Y axis. The rotation is defined by its

* start angle and its end angle. Both angles are in degrees. The rotation

* is performed around a center point on the 2D space, definied by a pair

* of X and Y coordinates, called centerX and centerY. When the animation

* starts, a translation on the Z axis (depth) is performed. The length

* of the translation can be specified, as well as whether the translation

* should be reversed in time.

*

* @param fromDegrees the start angle of the 3D rotation

* @param toDegrees the end angle of the 3D rotation

* @param centerX the X center of the 3D rotation

* @param centerY the Y center of the 3D rotation

* @param reverse true if the translation should be reversed, false otherwise

*/

public Rotate3dAnimation(float fromDegrees, float toDegrees,

float centerX, float centerY, float depthZ, boolean reverse) {

mFromDegrees = fromDegrees;

mToDegrees = toDegrees;

mCenterX = centerX;

mCenterY = centerY;

mDepthZ = depthZ;

mReverse = reverse;

}

@Override

public void initialize(int width, int height, int parentWidth, int parentHeight) {

super.initialize(width, height, parentWidth, parentHeight);

mCamera = new Camera();

}

@Override

protected void applyTransformation(float interpolatedTime, Transformation t) {

final float fromDegrees = mFromDegrees;

float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

final float centerX = mCenterX;

final float centerY = mCenterY;

final Camera camera = mCamera;

final Matrix matrix = t.getMatrix();

camera.save();

if (mReverse) {

camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);

} else {

camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));

}

camera.rotateY(degrees);

camera.getMatrix(matrix);

camera.restore();

matrix.preTranslate(-centerX, -centerY);

matrix.postTranslate(centerX, centerY);

}

}

各位,请想一想,为实现applyTransformation方法时,最后的为什么要有这两句话:

matrix.preTranslate(-centerX, -centerY);

matrix.postTranslate(centerX, centerY);

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