C#+MO实现一些渲染功能_C#教程-查字典教程网
C#+MO实现一些渲染功能
C#+MO实现一些渲染功能
发布时间:2016-12-28 来源:查字典编辑
摘要:usingSystem;usingSystem.Drawing;usingSystem.Collections;usingSystem.Co...

usingSystem;

usingSystem.Drawing;

usingSystem.Collections;

usingSystem.ComponentModel;

usingSystem.Windows.Forms;

usingSystem.Data;

namespaceDbInMo

{

///<summary>

///Form1的摘要说明。

///</summary>

publicclass渲染示例:System.Windows.Forms.Form

{

privateAxMapObjects2.AxMapmap;

privateSystem.Windows.Forms.Button直方图;

privateSystem.Windows.Forms.Button饼图;

privateSystem.Windows.Forms.Button点密度;

privateSystem.Windows.Forms.Button按值渲染;

privateSystem.Windows.Forms.Button分类渲染;

privateSystem.Windows.Forms.ButtonZ值渲染;

privateSystem.Windows.Forms.Button组渲染;

privateSystem.Windows.Forms.Button退出;

privateSystem.Windows.Forms.Panel操作板;

privateSystem.Windows.Forms.Button删除所有渲染;

privateSystem.Windows.Forms.Panelpanel1;

privateSystem.Windows.Forms.Button全图;

privateSystem.Windows.Forms.Button拖动;

privateSystem.Windows.Forms.Button缩小;

privateSystem.Windows.Forms.Button放大;

privateSystem.Windows.Forms.Panel分隔符;

privateSystem.Windows.Forms.Button标注渲染;

///<summary>

///必需的设计器变量。

///</summary>

privateSystem.ComponentModel.Containercomponents=null;

public渲染示例()

{

//

//Windows窗体设计器支持所必需的

//

InitializeComponent();

//

//TODO:在InitializeComponent调用后添加任何构造函数代码

//

}

///<summary>

///清理所有正在使用的资源。

///</summary>

protectedoverridevoidDispose(booldisposing)

{

if(disposing)

{

if(components!=null)

{

components.Dispose();

}

}

base.Dispose(disposing);

}

#regionWindows窗体设计器生成的代码

///<summary>

///设计器支持所需的方法-不要使用代码编辑器修改

///此方法的内容。

///</summary>

privatevoidInitializeComponent()

{

System.Resources.ResourceManagerresources=newSystem.Resources.ResourceManager(typeof(渲染示例));

this.map=newAxMapObjects2.AxMap();

this.操作板=newSystem.Windows.Forms.Panel();

this.直方图=newSystem.Windows.Forms.Button();

this.饼图=newSystem.Windows.Forms.Button();

this.点密度=newSystem.Windows.Forms.Button();

this.按值渲染=newSystem.Windows.Forms.Button();

this.分类渲染=newSystem.Windows.Forms.Button();

this.Z值渲染=newSystem.Windows.Forms.Button();

this.组渲染=newSystem.Windows.Forms.Button();

this.退出=newSystem.Windows.Forms.Button();

this.标注渲染=newSystem.Windows.Forms.Button();

this.删除所有渲染=newSystem.Windows.Forms.Button();

this.panel1=newSystem.Windows.Forms.Panel();

this.全图=newSystem.Windows.Forms.Button();

this.拖动=newSystem.Windows.Forms.Button();

this.缩小=newSystem.Windows.Forms.Button();

this.放大=newSystem.Windows.Forms.Button();

this.分隔符=newSystem.Windows.Forms.Panel();

((System.ComponentModel.ISupportInitialize)(this.map)).BeginInit();

this.操作板.SuspendLayout();

this.SuspendLayout();

//

//map

//

this.map.Dock=System.Windows.Forms.DockStyle.Fill;

this.map.Location=newSystem.Drawing.Point(0,0);

this.map.Name="map";

this.map.OcxState=((System.Windows.Forms.AxHost.State)(resources.GetObject("map.OcxState")));

this.map.Size=newSystem.Drawing.Size(616,429);

this.map.TabIndex=0;

this.map.MouseDownEvent+=newAxMapObjects2._DMapEvents_MouseDownEventHandler(this.map_MouseDownEvent);

//

//操作板

//

this.操作板.BorderStyle=System.Windows.Forms.BorderStyle.Fixed3D;

this.操作板.Controls.Add(this.删除所有渲染);

this.操作板.Controls.Add(this.panel1);

this.操作板.Controls.Add(this.全图);

this.操作板.Controls.Add(this.拖动);

this.操作板.Controls.Add(this.缩小);

this.操作板.Controls.Add(this.放大);

this.操作板.Controls.Add(this.分隔符);

this.操作板.Controls.Add(this.标注渲染);

this.操作板.Controls.Add(this.退出);

this.操作板.Controls.Add(this.组渲染);

this.操作板.Controls.Add(this.Z值渲染);

this.操作板.Controls.Add(this.分类渲染);

this.操作板.Controls.Add(this.按值渲染);

this.操作板.Controls.Add(this.点密度);

this.操作板.Controls.Add(this.饼图);

this.操作板.Controls.Add(this.直方图);

this.操作板.Dock=System.Windows.Forms.DockStyle.Right;

this.操作板.Location=newSystem.Drawing.Point(496,0);

this.操作板.Name="操作板";

this.操作板.Size=newSystem.Drawing.Size(120,429);

this.操作板.TabIndex=1;

//

//直方图

//

this.直方图.Dock=System.Windows.Forms.DockStyle.Top;

this.直方图.Location=newSystem.Drawing.Point(0,0);

this.直方图.Name="直方图";

this.直方图.Size=newSystem.Drawing.Size(116,24);

this.直方图.TabIndex=0;

this.直方图.Text="直方图";

this.直方图.Click+=newSystem.EventHandler(this.直方图_Click);

//

//饼图

//

this.饼图.Dock=System.Windows.Forms.DockStyle.Top;

this.饼图.Location=newSystem.Drawing.Point(0,24);

this.饼图.Name="饼图";

this.饼图.Size=newSystem.Drawing.Size(116,24);

this.饼图.TabIndex=1;

this.饼图.Text="饼图";

this.饼图.Click+=newSystem.EventHandler(this.饼图_Click);

//

//点密度

//

this.点密度.Dock=System.Windows.Forms.DockStyle.Top;

this.点密度.Location=newSystem.Drawing.Point(0,48);

this.点密度.Name="点密度";

this.点密度.Size=newSystem.Drawing.Size(116,23);

this.点密度.TabIndex=2;

this.点密度.Text="点密度";

this.点密度.Click+=newSystem.EventHandler(this.点密度_Click);

//

//按值渲染

//

this.按值渲染.Dock=System.Windows.Forms.DockStyle.Top;

this.按值渲染.Location=newSystem.Drawing.Point(0,71);

this.按值渲染.Name="按值渲染";

this.按值渲染.Size=newSystem.Drawing.Size(116,23);

this.按值渲染.TabIndex=3;

this.按值渲染.Text="按值渲染";

this.按值渲染.Click+=newSystem.EventHandler(this.按值渲染_Click);

//

//分类渲染

//

this.分类渲染.Dock=System.Windows.Forms.DockStyle.Top;

this.分类渲染.Location=newSystem.Drawing.Point(0,94);

this.分类渲染.Name="分类渲染";

this.分类渲染.Size=newSystem.Drawing.Size(116,23);

this.分类渲染.TabIndex=4;

this.分类渲染.Text="分类渲染";

this.分类渲染.Click+=newSystem.EventHandler(this.分类渲染_Click);

//

//Z值渲染

//

this.Z值渲染.Dock=System.Windows.Forms.DockStyle.Top;

this.Z值渲染.Location=newSystem.Drawing.Point(0,117);

this.Z值渲染.Name="Z值渲染";

this.Z值渲染.Size=newSystem.Drawing.Size(116,23);

this.Z值渲染.TabIndex=5;

this.Z值渲染.Text="Z值渲染";

this.Z值渲染.Click+=newSystem.EventHandler(this.Z值渲染_Click);

//

//组渲染

//

this.组渲染.Dock=System.Windows.Forms.DockStyle.Top;

this.组渲染.Location=newSystem.Drawing.Point(0,140);

this.组渲染.Name="组渲染";

this.组渲染.Size=newSystem.Drawing.Size(116,23);

this.组渲染.TabIndex=6;

this.组渲染.Text="组渲染";

this.组渲染.Click+=newSystem.EventHandler(this.组渲染_Click);

//

//退出

//

this.退出.Dock=System.Windows.Forms.DockStyle.Bottom;

this.退出.Location=newSystem.Drawing.Point(0,402);

this.退出.Name="退出";

this.退出.Size=newSystem.Drawing.Size(116,23);

this.退出.TabIndex=7;

this.退出.Text="退出";

this.退出.Click+=newSystem.EventHandler(this.退出_Click);

//

//标注渲染

//

this.标注渲染.Dock=System.Windows.Forms.DockStyle.Top;

this.标注渲染.Location=newSystem.Drawing.Point(0,163);

this.标注渲染.Name="标注渲染";

this.标注渲染.Size=newSystem.Drawing.Size(116,23);

this.标注渲染.TabIndex=7;

this.标注渲染.Text="标注渲染";

this.标注渲染.Click+=newSystem.EventHandler(this.标注渲染_Click);

//

//删除所有渲染

//

this.删除所有渲染.Dock=System.Windows.Forms.DockStyle.Top;

this.删除所有渲染.Location=newSystem.Drawing.Point(0,319);

this.删除所有渲染.Name="删除所有渲染";

this.删除所有渲染.Size=newSystem.Drawing.Size(116,23);

this.删除所有渲染.TabIndex=22;

this.删除所有渲染.Text="删除所有渲染";

this.删除所有渲染.Click+=newSystem.EventHandler(this.删除所有渲染_Click);

//

//panel1

//

this.panel1.Dock=System.Windows.Forms.DockStyle.Top;

this.panel1.Location=newSystem.Drawing.Point(0,299);

this.panel1.Name="panel1";

this.panel1.Size=newSystem.Drawing.Size(116,20);

this.panel1.TabIndex=21;

//

//全图

//

this.全图.Dock=System.Windows.Forms.DockStyle.Top;

this.全图.Location=newSystem.Drawing.Point(0,276);

this.全图.Name="全图";

this.全图.Size=newSystem.Drawing.Size(116,23);

this.全图.TabIndex=20;

this.全图.Text="全图";

this.全图.Click+=newSystem.EventHandler(this.全图_Click);

//

//拖动

//

this.拖动.Dock=System.Windows.Forms.DockStyle.Top;

this.拖动.Location=newSystem.Drawing.Point(0,253);

this.拖动.Name="拖动";

this.拖动.Size=newSystem.Drawing.Size(116,23);

this.拖动.TabIndex=19;

this.拖动.Text="拖动";

this.拖动.Click+=newSystem.EventHandler(this.拖动_Click);

//

//缩小

//

this.缩小.Dock=System.Windows.Forms.DockStyle.Top;

this.缩小.Location=newSystem.Drawing.Point(0,230);

this.缩小.Name="缩小";

this.缩小.Size=newSystem.Drawing.Size(116,23);

this.缩小.TabIndex=18;

this.缩小.Text="缩小";

this.缩小.Click+=newSystem.EventHandler(this.缩小_Click);

//

//放大

//

this.放大.Dock=System.Windows.Forms.DockStyle.Top;

this.放大.Location=newSystem.Drawing.Point(0,207);

this.放大.Name="放大";

this.放大.Size=newSystem.Drawing.Size(116,23);

this.放大.TabIndex=17;

this.放大.Text="放大";

this.放大.Click+=newSystem.EventHandler(this.放大_Click);

//

//分隔符

//

this.分隔符.Dock=System.Windows.Forms.DockStyle.Top;

this.分隔符.Location=newSystem.Drawing.Point(0,186);

this.分隔符.Name="分隔符";

this.分隔符.Size=newSystem.Drawing.Size(116,21);

this.分隔符.TabIndex=16;

//

//渲染示例

//

this.AutoScaleBaseSize=newSystem.Drawing.Size(6,14);

this.ClientSize=newSystem.Drawing.Size(616,429);

this.Controls.Add(this.操作板);

this.Controls.Add(this.map);

this.Name="渲染示例";

this.Text="渲染示例";

this.WindowState=System.Windows.Forms.FormWindowState.Maximized;

((System.ComponentModel.ISupportInitialize)(this.map)).EndInit();

this.操作板.ResumeLayout(false);

this.ResumeLayout(false);

}

#endregion

///<summary>

///应用程序的主入口点。

///</summary>

[STAThread]

staticvoidMain()

{

Application.Run(new渲染示例());

}

///<summary>

///退出系统

///</summary>

privatevoid退出_Click(objectsender,System.EventArgse)

{

this.Close();

}

///<summary>

///图表渲染,值方图

///</summary>

privatevoid直方图_Click(objectsender,System.EventArgse)

{

//直方图的例子中使用Lakers图层

//

//定义图标渲染变量

MapObjects2.ChartRenderercr=newMapObjects2.ChartRendererClass();

//设置渲染类型为直方图

cr.ChartType=MapObjects2.ChartTypeConstants.moBar;

//设置直方图显示的字段个数为两个,就是直方图显示两个柱子

cr.FieldCount=2;

//设置第一个字段,请参看lakes.dbf

cr.set_Field(0,"SURF_ELEV");

//设置这个直方图的柱子颜色为红色

cr.set_Color(0,(uint)MapObjects2.ColorConstants.moRed);

//设置第二个柱子

cr.set_Field(1,"DEPTH");

cr.set_Color(1,(uint)MapObjects2.ColorConstants.moGreen);

MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)(map.Layers.Item("lakes"));

lyr.Renderer=cr;

//使用Refresh()刷新老也是刷新不好,正没办法。。。,设为全图倒是不错的注意,^_^

map.Refresh();

}

///<summary>

///全图视野

///</summary>

privatevoid全图_Click(objectsender,System.EventArgse)

{

map.Extent=map.FullExtent;

}

///<summary>

///拖动,只设置图标

///</summary>

privatevoid拖动_Click(objectsender,System.EventArgse)

{

map.MousePointer=MapObjects2.MousePointerConstants.moPan;

}

///<summary>

///缩小,只设置图标

///</summary>

privatevoid缩小_Click(objectsender,System.EventArgse)

{

map.MousePointer=MapObjects2.MousePointerConstants.moZoomOut;

}

///<summary>

///放大,只设置图标

///</summary>

privatevoid放大_Click(objectsender,System.EventArgse)

{

map.MousePointer=MapObjects2.MousePointerConstants.moZoomIn;

}

///<summary>

///鼠标按下时间,处理地图放大、缩小、拖动等。

///</summary>

privatevoidmap_MouseDownEvent(objectsender,AxMapObjects2._DMapEvents_MouseDownEvente)

{

MapObjects2.Rectanglerect;

MapObjects2.Pointpt=map.ToMapPoint(e.x,e.y);

if(e.button==2)//右键点击取消

{

map.MousePointer=MapObjects2.MousePointerConstants.moDefault;

}

if(map.MousePointer==MapObjects2.MousePointerConstants.moPan)//拖动

{

map.Pan();

}

elseif(map.MousePointer==MapObjects2.MousePointerConstants.moZoomIn)//放大

{

rect=map.TrackRectangle();

if(rect==null||(rect.Width<0.00005)||(rect.Height<0.00005))

{

rect=map.Extent;

rect.ScaleRectangle(0.6667);

rect.Offset(-(rect.Center.X-pt.X),-(rect.Center.Y-pt.Y));

}

map.Extent=rect;

}

elseif(map.MousePointer==MapObjects2.MousePointerConstants.moZoomOut)//缩小

{

rect=map.TrackRectangle();

if((null==rect)||(rect.Width<0.00005)||(rect.Height<0.00005))

{

rect=map.Extent;

rect.ScaleRectangle(1.5);

rect.Offset(-(rect.Center.X-pt.X),-(rect.Center.Y-pt.Y));

}

else

{

doubledRate=map.Extent.Width/rect.Width*10;

rect.ScaleRectangle(dRate);

}

map.Extent=rect;

}

}

///<summary>

///图表渲染,使用饼图

///</summary>

privatevoid饼图_Click(objectsender,System.EventArgse)

{

//饼图的例子中使用Lakers图层

//过程和直方图一样

//

//定义图标渲染变量

MapObjects2.ChartRenderercr=newMapObjects2.ChartRendererClass();

//设置渲染类型为饼图

cr.ChartType=MapObjects2.ChartTypeConstants.moPie;

//设置饼图显示的字段个数为两个,就是饼图显示两半

cr.FieldCount=2;

//设置第一个字段,请参看lakes.dbf

cr.set_Field(0,"SURF_ELEV");

//设置这个饼图的一半颜色为红色

cr.set_Color(0,(uint)MapObjects2.ColorConstants.moRed);

//设置第二半

cr.set_Field(1,"DEPTH");

cr.set_Color(1,(uint)MapObjects2.ColorConstants.moGreen);

//添加到地图上

MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)(map.Layers.Item("lakes"));

lyr.Renderer=cr;

//刷新

map.Refresh();

}

///<summary>

///点密度渲染

///</summary>

privatevoid点密度_Click(objectsender,System.EventArgse)

{

//点密度的例子中使用lakes图层

//

//定义点密度渲染变量

MapObjects2.DotDensityRendererddr=newMapObjects2.DotDensityRendererClass();

//设置渲染的数据字段,请参看lakes.dbf

ddr.Field="DEPTH";

//点大小

ddr.DotSize=3;

//点颜色

ddr.DotColor=(uint)MapObjects2.ColorConstants.moBlue;

ddr.DotValue=1;

ddr.DrawBackground=true;

//添加到地图上

MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)(map.Layers.Item("lakes"));

lyr.Renderer=ddr;

//刷新

map.Refresh();

}

///<summary>

///按值渲染

///</summary>

privatevoid按值渲染_Click(objectsender,System.EventArgse)

{

//按值渲染的例子中使用country图层,这里利用按值渲染,将每个国家用不同的颜色显示

//

//字符串s变量,很像Delphi中的TStringList,^_^

MapObjects2.Stringsstrs=newMapObjects2.StringsClass();

//图层变量,引用country图层

MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)map.Layers.Item("country");

//Recordset对象,我将在以后的文章中陆续讲解关于MapObjects2.2中使用数据集变量的内容!!!

//使用方法大致与VB中对数据表的操作差不多。

MapObjects2.Recordsetrc=lyr.Records;

//这个循环获取所有国家的简称代码列表

while(!rc.EOF)

{

strs.Add(rc.Fields.Item("FIPS_CODE").ValueAsString);

rc.MoveNext();

}

//定义按值渲染对象

MapObjects2.ValueMapRenderervmr=newMapObjects2.ValueMapRendererClass();

//将其添加到图层

lyr.Renderer=vmr;

//设置渲染使用的字段,请参看country.dbf文件

vmr.Field="FIPS_CODE";

//渲染的个数

vmr.ValueCount=strs.Count;

//缺省值

vmr.UseDefault=true;

MapObjects2.Symbolsym=vmr.DefaultSymbol;

sym.Color=(uint)MapObjects2.ColorConstants.moYellow;//缺省颜色为黄色

//渲染过程

for(inti=0;i<vmr.ValueCount;i++)

{

vmr.set_Value((short)i,strs.Item((short)i));

}

//刷新

map.Refresh();

}

///<summary>

///分类渲染

///</summary>

privatevoid分类渲染_Click(objectsender,System.EventArgse)

{

//分类渲染的例子使用country图层

//

//图层变量引用cities层

MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)(map.Layers.Item("cities"));

//定义分类渲染变量

MapObjects2.ClassBreaksRenderercbr=newMapObjects2.ClassBreaksRendererClass();

//添加到地图

lyr.Renderer=cbr;

//设置符号类型为点,也可使用其他类型,请自己试验,方法大概都差不多

cbr.SymbolType=MapObjects2.SymbolTypeConstants.moPointSymbol;

//设置字段,请参看cities.dbf文件

cbr.Field="POPULATION";

//Statistics对象经常配合分类渲染使用,他表示用一个Recordset对象的CalculateStatistics方法

//对一个数值字段的统计计算结果

MapObjects2.Statisticsstat=lyr.Records.CalculateStatistics("POPULATION");

//Mean——平均值,StdDev——均方差

doublefbv=stat.Mean-(stat.StdDev*3);

for(inti=0;i<6;i++)

{

if((fbv>=stat.Min)&&fbv<=stat.Max)

{

//分类个数,依次加一

cbr.BreakCount=(short)(cbr.BreakCount+1);

//设置分类

cbr.set_Break((short)(cbr.BreakCount-1),fbv);

}

fbv+=stat.StdDev;

}

//SizeSymbols方法制定头尾的大小用来表现点特征大小渐进效果

cbr.SizeSymbols(3,8);

//RampColors方法设置颜色从白色到红色的渐进显示

cbr.RampColors((uint)MapObjects2.ColorConstants.moWhite,(uint)MapObjects2.ColorConstants.moRed);

//刷新

map.Refresh();

}

///<summary>

///Z值渲染

///</summary>

privatevoidZ值渲染_Click(objectsender,System.EventArgse)

{

//本来想好好搞搞,可是我找不到带有Z值的地图,哈哈,认了吧,下面给出基本的语句,有兴趣的

//兄弟姐妹们可以自己试试

//MapObjects2.ZRendererzr=newMapObjects2.ZRendererClass();

////Z值分成几部分?

//zr.BreakCount=2;

////设置各个部分的分界线

//zr.set_Break(0,100);

//zr.set_Break(1,1000);

////设置特征类型

//zr.SymbolType=MapObjects2.SymbolTypeConstants.moPointSymbol;

//MapObjects2.Symbolsym;

//for(shorti=0;i<zr.BreakCount;i++)

//{

////获取特征

//sym=zr.get_Symbol(i);

////设置特征属性,定义一个颜色数组,将不同特征设置不同颜色,效果会明显些

//sym.Color=(uint)MapObjects2.ColorConstants.moRed;

//sym.Size=6;

//sym.Style=MapObjects2.MarkerStyleConstants.moTriangleMarker;

//}

////添加到地图

//MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)map.Layers.Item("带有Z值的图层名称");

//lyr.Renderer=zr;

////刷新

//map.Refresh();

}

///<summary>

///组渲染

///</summary>

privatevoid组渲染_Click(objectsender,System.EventArgse)

{

//组渲染其实就是组合渲染,一般定义多个渲染方式,然后使用如下的语句进行组合

MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)map.Layers.Item("country");

//标注渲染

MapObjects2.LabelRendererlr=newMapObjects2.LabelRendererClass();

lr.Field="NAME";

lr.get_Symbol(0).Color=(uint)MapObjects2.ColorConstants.moBlack;

lr.get_Symbol(0).Font.Size=8;

//按值渲染

MapObjects2.Stringsstrs=newMapObjects2.StringsClass();

MapObjects2.Recordsetrc=lyr.Records;

while(!rc.EOF)

{

strs.Add(rc.Fields.Item("FIPS_CODE").ValueAsString);

rc.MoveNext();

}

MapObjects2.ValueMapRenderervmr=newMapObjects2.ValueMapRendererClass();

vmr.Field="FIPS_CODE";

vmr.ValueCount=strs.Count;

vmr.UseDefault=true;

MapObjects2.Symbolsym=vmr.DefaultSymbol;

sym.Color=(uint)MapObjects2.ColorConstants.moYellow;

for(inti=0;i<vmr.ValueCount;i++)

{

vmr.set_Value((short)i,strs.Item((short)i));

}

//将二者组合,添加到图层

MapObjects2.GroupRenderergr=newMapObjects2.GroupRendererClass();

gr.Add(vmr);

gr.Add(lr);

lyr.Renderer=gr;

map.Refresh();

}

///<summary>

///删除所有渲染

///</summary>

privatevoid删除所有渲染_Click(objectsender,System.EventArgse)

{

MapObjects2.MapLayerlyr;

for(inti=0;i<map.Layers.Count;i++)

{

lyr=(MapObjects2.MapLayer)map.Layers.Item(i);

lyr.Renderer=newMapObjects2.LabelRendererClass();

map.Refresh();

}

}

///<summary>

///标注渲染

///</summary>

privatevoid标注渲染_Click(objectsender,System.EventArgse)

{

MapObjects2.MapLayerlyr=(MapObjects2.MapLayer)map.Layers.Item("cities");

MapObjects2.LabelRendererlr=newMapObjects2.LabelRendererClass();

lr.Field="NAME";

lr.get_Symbol(0).Color=(uint)MapObjects2.ColorConstants.moBlack;

lr.get_Symbol(0).Font.Size=8;

lyr.Renderer=lr;

map.Refresh();

}

}

}

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