详细分析Android中实现Zygote的源码_C语言教程-查字典教程网
详细分析Android中实现Zygote的源码
详细分析Android中实现Zygote的源码
发布时间:2016-12-28 来源:查字典编辑
摘要:概述在Android系统中,所有的应用程序进程,以及用来运行系统关键服务的System进程都是由zygote进程负责创建的。因此,我们将它称...

概述

在Android系统中,所有的应用程序进程,以及用来运行系统关键服务的System进程都是由zygote进程负责创建的。因此,我们将它称为进程孵化器。zygote进程是通过复制自身的方式来创建System进程和应用程序进程的。由于zygote进程在启动时会在内部创建一个虚拟机实例,因此,通过复制zygote进程而得到的System进程和应用程序进程可以快速地在内部获得一个虚拟机实例拷贝。

zygote进程在启动完成之后,会马上将System进程启动起来,以便它可以将系统的关键服务启动起来。下面我们将介绍zygote进程的启动脚本,然后分析它和System进程的启动过程。

zygote分析

zygote进程的启动脚本如下:

service zygote /system/bin/app_process -Xzygote /system/bin --zygote --start-system-server class main socket zygote stream 660 root system onrestart write /sys/android_power/request_state wake onrestart write /sys/power/state on onrestart restart media onrestart restart netd

在我之前的一篇博客中已经分析了init进程是如何启动service服务了,需要了解的同学可以参考这篇文章:Android init进程——解析配置文件

通过zygote服务的启动脚本,我们可以知道,zygote进程的实际是二进制文件app_process的调用,我们就从这个应用程序的main函数入手去分析一下zygote进程的启动过程,源码如下(/frameworks/base/cmds/app_process/app_main.cpp):

/** * 将-Xzygote加入到JavaVMOption中,返回/system/bin参数指向的下标 */ int AndroidRuntime::addVmArguments(int argc, const char* const argv[]) { int i; for (i = 0; i < argc; i ++) { if (argv[i][0] != '-') { return i; } if (argv[i][1] == '-' && argv[i][2] == 0) { return i + 1; } JavaVMOption opt; memset(&opt, 0, sizeof(opt)); opt.optionString = (char*)argv[i]; mOptions.add(opt); } return i; } int main(int argc, char* const argv[]) { // zygote call parameters // /system/bin/app_process -Xzygote /system/bin --zygote --start-system-server // These are global variables in ProcessState.cpp mArgC = argc; mArgV = argv; mArgLen = 0; for (int i = 0; i < argc; i ++) { mArgLen += strlen(argv[i]) + 1; } // 去除末尾的空格 mArgLen--; AppRuntime runtime; const char* argv0 = argv[0]; // Process command line arguments // ignore argv[0] argc --; argv ++; // Everything up tp '--' or first non '-' arg goes to the vm int i = runtime.addVmArguments(argc, argv); // Parse runtime arguments. Stop at first unrecognized option. bool zygote = false; bool startSystemServer = false; bool application = false; const char* parentDir = NULL; const char* niceName = NULL; const char* className = NULL; while (i < argc) { const char* arg = argv[i ++]; if (!parentDir) { parentDir = arg; } else if (strcmp(arg, "--zygote") == 0) { zygote = true; niceName = "zygote"; } else if (strcmp(arg, "--start-system-server") == 0) { startSystemServer = true; } else if (strcmp(arg, "--application") == 0) { application = true; } else if (strncmp(arg, "--nice-name=", 12)) { niceName = arg + 12; } else { className = arg; break; } } if (niceName && *niceName) { setArgv0(argv0, niceName); set_process_name(niceName); } runtime.mParentDir = parentDir; if (zygote) { // 进入到AppRuntime的start函数 runtime.start("com.android.internal.os.ZygoteInit", startSystemServer"start-system-server" : ""); } else if (className) { runtime.mClassName = className; runtime.mArgc = argc - i; runtime.mArgv = argv + i; runtime.start("com.android.internal.os.RuntimeInit", application " : "tool"); } else { fprintf("stderr", "Error: no class name or --zygote supplied.n"); app_usage(); LOG_ALWAYS_FATAL("app_process: no class name or --zygote supplied"); return 10; } }

在zygote的main函数中,通过AppRuntime runtime代码创建了一个AppRuntime对象runtime,接下来Zygote进程就是通过它来进一步启动的。

init.rc中关于启动zygote命令中包含了–zygote参数,所以在if(strcmp(arg, “–zygote”) == 0)判断的时候,会将niceName赋值为”zygote”,然后通过set_process_name(niceName)函数将当前进程的名称设置为zygote。这也是为什么调用的脚本为/system/bin/app_process,而进程名为zygote的原因。set_process_name函数的源码如下(/system/core/libcutils/process_name.c):

static const char* process_name = "unknown"; void set_process_name(const char* new_name) { if (new_name == NULL) { return; } int len = strlen(new_name); char* copy = (char*)malloc(len + 1); strcpy(copy, new_name); process_name = (const char*) copy; }

从init.rc文件中关于zygote进程的配置参数可知,Zygote进程传递给应用程序app_process的启动参数arg还包含一个”–start-system-server”选项。因此,在调用AppRuntime对象runtime的成员函数start时,第二个参数为”start-system-server”,表示zygote进程启动完成之后,需要将system进程启动起来。

AppRuntime分析

AppRuntime类的成员函数start是从父类AndroidRuntime继承下来的,因此,接下来我们就继续分析AndroidRuntime类的成员函数start的实现,函数源码位置:/frameworks/base/core/jni/AndroidRuntime.cpp:

char* AndroidRuntime::toSlashClassName(const char* className) { char* result = strdup(className); for (char* cp = result; *cp != ''; cp ++) { if (*cp == '.') { *cp = '/'; } } return result; } /** * Start the Android runtime. This involves starting the virtual machine * and calling the "static void main(String[] args)" method int the class * named by "className". * * 这两个参数的值分别为: * const char* className = "com.android.internal.os.ZygoteInit"; * const char* options = "start-system-server"; */ void AndroidRuntime::start(const char* className, const char* options) { ALOGD("n>>>>> AndroidRuntime START %s <<<<<<n", className != NULL "(unknown)"); /** * 'startSystemServer == true' means runtime is obsolete and not run from * init.rc anymore, so we print out the boot start event here. */ if (strcmp(options, "start-system-server") == 0) { const int LOG_BOOT_PROGRESS_START = 3000; LOG_EVENT_LONG(LOG_BOOT_PROGRESS_START, ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); } // 设置ANDROID_ROOT环境变量 const char* rootDir = getenv("ANDROID_ROOT"); if (rootDir == NULL) { rootDir = "/system"; if (!hasDir("/system")) { LOG_FATAL("No root directory specified, and /android dose not exist."); return; } setenv("ANDROID_ROOT", rootDir, 1); } JniInvocation jni_invocation; jni_invocation.Init(NULL); JNIEnv* env; // 1. 创建虚拟机 if (startVm(&mJavaVM, &env) != 0) { return; } onVmCreated(env); // 2. 注册JNI函数 if (startReg(env) < 0) { ALOGE("Unable to register all android nativesn"); return; } jclass stringClass; jobjectArray strArray; jstring classNameStr; jstring optionsStr; stringClass = env->FindClass("java/lang/String"); assert(stringClass != NULL); // 创建一个有两个元素的String数组,用Java代码表示为:String[] strArray = new String[2]; strArray = env->NewObjectArray(2, stringClass, NULL); assert(strArray != NULL); classNameStr = env->NewStringUTF(className); assert(classNameStr != NULL); // 设置第一个元素为"com.android.internal.os.ZygoteInit" env->SetObjectArrayElement(strArray, 0, classNameStr); optionsStr = env->NewStringUTF(options); // 设置第二个元素为"start-system-server" env->SetObjectArrayElement(strArray, 1, optionsStr); // 将字符串"com.android.internal.os.ZygoteInit"转换为"com/android/internal/os/ZygoteInit" char* slashClassName = toSlashClassName(className); jclass startClass = env->FindClass(slashClassName); if (startClass == NULL) { ALOGE("JavaVM unable to locate class '%s'n", slashClassName); } else { jmethodID startMeth = env->GetStaticMethodID(startClass, "main", "([Ljava/lang/String;)V"); if (startMeth == NULL) { ALOGE("JavaVM unable to find main() in '%sn'", className); } else { // 3. // 通过JNI调用java函数,注意调用的是main函数,所属的类是"com.android.internal.os.ZygoteInit". // 传递的参数是"com.android.internal.os.ZygoteInit true" env->CallStaticVoidMethod(startClass, startMeth, strArray); } } free(slashClassName); ALOGD("Shutting down VMn"); if (mJavaVM->DetachCurrentThread() != JNI_OK) { ALOGW("Warning: unable to detach main threadn"); } if (mJavaVM->DestoryJavaVM() != 0) { ALOGW("Warning: VM did not shut down cleanlyn"); } }

上述代码有几处关键点,分别是:

创建虚拟机。 注册JNI函数。 进入Java世界。

接下来,我们分别分析这三个关键点。

创建虚拟机——startVm

startVm并没有特别之处,就是调用JNI的虚拟机创建函数,但是创建虚拟机时的一些参数却是在startVm中确定的,其源码如下:

#define PROPERTY_VALUE_MAX 92 /** * Start the Dalvik Virtual Machine. * * Various arguments, most determined by system properties, are passed in. * The "mOptions" vector is updated. * * Returns 0 on success. */ int AndroidRuntime::startVm(JavaVM** pJavaVM, JNIENV** pEnv) { int result = -1; JavaVMInitArgs initArgs; JavaVMOption opt; char propBuf[PROPERTY_VALUE_MAX]; char stackTraceFileBuf[PROPERTY_VALUE_MAX]; char dexoptFlagsBuf[PROPERTY_VALUE_MAX]; char enableAssertBuf[sizeof("-ea:")-1 + PROPERTY_VALUE_MAX]; char jniOptsBuf[sizeof("-Xjniopts:")-1 + PROPERTY_VALUE_MAX]; char heapstartsizeOptsBuf[sizeof("-Xms")-1 + PROPERTY_VALUE_MAX]; char heapsizeOptsBuf[sizeof("-Xms")-1 + PROPERTY_VALUE_MAX]; char heapgrowthlimitOptsBuf[sizeof("-XX:HeapGrowthLimit=")-1 + PROPERTY_VALUE_MAX]; char heapminfreeOptsBuf[sizeof("-XX:HeapMinFree=")-1 + PROPERTY_VALUE_MAX]; char heapmaxfreeOptsBuf[sizeof("-XX:HeapMaxFree=")-1 + PROPERTY_VALUE_MAX]; char heaptargetutilizationOptsBuf[sizeof("-XX:HeapTargetUtilization=")-1 + PROPERTY_VALUE_MAX]; char jitcodecachesizeOptsBuf[sizeof("-Xjitcodecachesize:")-1 + PROPERTY_VALUE_MAX]; char extraOptsBuf[PROPERTY_VALUE_MAX]; char* stackTraceFile = NULL; bool checkJni = false; bool checkDexSum = false; bool logStdio = false; enum { KEMDefault, KEMIntPortable, KEMIntFast, KEMJitCompiler, } executionMode = KEMDefault; /** * 这段代码是用了设置JNI_check选项的。JNI_check指的是Native层调用JNI函数时,系统所做的一些检查动作。 * 这个选项虽然能增加可靠性,但是还有一些副作用: * 1. 因为检查工作比较耗时,所以会影响系统运行速度。 * 2. 有些检查工作比较耗时,一旦出错,整个进程会abort。 * 所以,JNI_check选项一般只在eng版本设置。 */ property_get("dalvik.vm.checkjni", propBuf, ""); if (strcmp(propBuf, "true") == 0) { checkJni = true; } else if (strcmp(propBuf, "false") != 0) { property_get("ro.kernel.android.checkjni", propBuf, ""); if (propBuf[0] == '1') { checkJni = true; } } property_get("dalvik.vm.execution-mode", propBuf, ""); if (strcmp(propBuf, "int:portable") == 0) { executionMode = KEMIntPortable; } else if (strcmp(propBuf, "int:fast") == 0) { executionMode = KEMIntFast; } else if (strcmp(propBuf, "int:jit") == 0) { executionMode = KEMJitCompiler; } // ... 省略大部分参数设置 /** * 设置虚拟机的heapsize,默认为16m。绝大多数厂商都会在build.prop文件里修改这个属性,一般是256m。 * heapsize不能设置得过小,否则在操作大尺寸的图片时无法分配所需的内存。 */ strcpy(heapsizeOptsBuf, "-Xmx"); property_get("dalvik.vm.heapsize", heapsizeOptsBuf+4, "16m"); opt.optionString = heapsizeOptsBuf; mOptions.add(opt); // ...... if (JNI_CreateJavaVM(pJavaVM, pEnv, &initArgs) < 0) { ALOGE("JNI_CreateJavaVM failedn"); goto bail; } result = 0; bail: free(stackTraceFile); return result; }

更多虚拟机参数的设置,我这里就不做特殊说明了,大家感兴趣可以自行google。(ps:因为我不太懂虚拟机这一块…)

注册JNI函数——startReg

上面讲了如何创建虚拟机,接下来需要给这个虚拟机注册一些JNI函数。正是因为后续的Java世界用到的一些函数是采用native方式实现的,所以才必须提前注册这些函数。

接下来,我们来看一下startReg函数的源码实现:

int AndroidRuntime::startReg(JNIEnv* env) { // 设置Thread类的线程创建函数为javaCreateThreadEtc androidSetCreateThreadFunc((android_create_thread_fn) javaCreateThreadEtc); ALOGV("--- registering native functions ---n"); env->PushLocalFrame(200); if (register_jni_procs(gRegJNI, NELEM(gRegJNI), env) < 0) { env->PopLocalFrame(NULL); return -1; } env->PopLocalFrame(NULL); return 0; }

关键是需要注册JNI函数,具体实现是由register_jni_procs函数实现的,我们来看一下这个函数的具体实现(/frameworks/base/core/jni/AndroidRuntime.cpp):

static int register_jni_procs(const RegJNIRec array[], size_T count, JNIEnv* env) { for (size_t i = 0; i < count; i ++) { if (array[i].mProc(env) < 0) { #ifndef NDEBUG ALOGD("------!!! %s failed to loadn", array[i].mName); #endif return -1; } } return 0; }

通过源码,我们可以看到,register_jni_procs只是对array数组的mProc函数的封装,而array数组指向的是gRegJNI数组,我们来看一下这个数组的实现:

static const RegJNIRec gRegJNI[] = { REG_JNI(register_android_debug_JNITest), REG_JNI(register_com_android_internal_os_RuntimeInit), REG_JNI(register_android_os_SystemClock), REG_JNI(register_android_util_EventLog), REG_JNI(register_android_util_Log), REG_JNI(register_android_util_FloatMath), REG_JNI(register_android_text_format_Time), REG_JNI(register_android_content_AssetManager), REG_JNI(register_android_content_StringBlock), REG_JNI(register_android_content_XmlBlock), REG_JNI(register_android_emoji_EmojiFactory), REG_JNI(register_android_text_AndroidCharacter), REG_JNI(register_android_text_AndroidBidi), REG_JNI(register_android_view_InputDevice), REG_JNI(register_android_view_KeyCharacterMap), REG_JNI(register_android_os_Process), REG_JNI(register_android_os_SystemProperties), REG_JNI(register_android_os_Binder), REG_JNI(register_android_os_Parcel), REG_JNI(register_android_view_DisplayEventReceiver), REG_JNI(register_android_nio_utils), REG_JNI(register_android_graphics_Graphics), REG_JNI(register_android_view_GraphicBuffer), REG_JNI(register_android_view_GLES20DisplayList), REG_JNI(register_android_view_GLES20Canvas), REG_JNI(register_android_view_HardwareRenderer), REG_JNI(register_android_view_Surface), REG_JNI(register_android_view_SurfaceControl), REG_JNI(register_android_view_SurfaceSession), REG_JNI(register_android_view_TextureView), REG_JNI(register_com_google_android_gles_jni_EGLImpl), REG_JNI(register_com_google_android_gles_jni_GLImpl), REG_JNI(register_android_opengl_jni_EGL14), REG_JNI(register_android_opengl_jni_EGLExt), REG_JNI(register_android_opengl_jni_GLES10), REG_JNI(register_android_opengl_jni_GLES10Ext), REG_JNI(register_android_opengl_jni_GLES11), REG_JNI(register_android_opengl_jni_GLES11Ext), REG_JNI(register_android_opengl_jni_GLES20), REG_JNI(register_android_opengl_jni_GLES30), REG_JNI(register_android_graphics_Bitmap), REG_JNI(register_android_graphics_BitmapFactory), REG_JNI(register_android_graphics_BitmapRegionDecoder), REG_JNI(register_android_graphics_Camera), REG_JNI(register_android_graphics_CreateJavaOutputStreamAdaptor), REG_JNI(register_android_graphics_Canvas), REG_JNI(register_android_graphics_ColorFilter), REG_JNI(register_android_graphics_DrawFilter), REG_JNI(register_android_graphics_Interpolator), REG_JNI(register_android_graphics_LayerRasterizer), REG_JNI(register_android_graphics_MaskFilter), REG_JNI(register_android_graphics_Matrix), REG_JNI(register_android_graphics_Movie), REG_JNI(register_android_graphics_NinePatch), REG_JNI(register_android_graphics_Paint), REG_JNI(register_android_graphics_Path), REG_JNI(register_android_graphics_PathMeasure), REG_JNI(register_android_graphics_PathEffect), REG_JNI(register_android_graphics_Picture), REG_JNI(register_android_graphics_PorterDuff), REG_JNI(register_android_graphics_Rasterizer), REG_JNI(register_android_graphics_Region), REG_JNI(register_android_graphics_Shader), REG_JNI(register_android_graphics_SurfaceTexture), REG_JNI(register_android_graphics_Typeface), REG_JNI(register_android_graphics_Xfermode), REG_JNI(register_android_graphics_YuvImage), REG_JNI(register_android_graphics_pdf_PdfDocument), REG_JNI(register_android_database_CursorWindow), REG_JNI(register_android_database_SQLiteConnection), REG_JNI(register_android_database_SQLiteGlobal), REG_JNI(register_android_database_SQLiteDebug), REG_JNI(register_android_os_Debug), REG_JNI(register_android_os_FileObserver), REG_JNI(register_android_os_MessageQueue), REG_JNI(register_android_os_SELinux), REG_JNI(register_android_os_Trace), REG_JNI(register_android_os_UEventObserver), REG_JNI(register_android_net_LocalSocketImpl), REG_JNI(register_android_net_NetworkUtils), REG_JNI(register_android_net_TrafficStats), REG_JNI(register_android_net_wifi_WifiNative), REG_JNI(register_android_os_MemoryFile), REG_JNI(register_com_android_internal_os_ZygoteInit), REG_JNI(register_android_hardware_Camera), REG_JNI(register_android_hardware_camera2_CameraMetadata), REG_JNI(register_android_hardware_SensorManager), REG_JNI(register_android_hardware_SerialPort), REG_JNI(register_android_hardware_UsbDevice), REG_JNI(register_android_hardware_UsbDeviceConnection), REG_JNI(register_android_hardware_UsbRequest), REG_JNI(register_android_media_AudioRecord), REG_JNI(register_android_media_AudioSystem), REG_JNI(register_android_media_AudioTrack), REG_JNI(register_android_media_JetPlayer), REG_JNI(register_android_media_RemoteDisplay), REG_JNI(register_android_media_ToneGenerator), REG_JNI(register_android_opengl_classes), REG_JNI(register_android_server_NetworkManagementSocketTagger), REG_JNI(register_android_server_Watchdog), REG_JNI(register_android_ddm_DdmHandleNativeHeap), REG_JNI(register_android_backup_BackupDataInput), REG_JNI(register_android_backup_BackupDataOutput), REG_JNI(register_android_backup_FileBackupHelperBase), REG_JNI(register_android_backup_BackupHelperDispatcher), REG_JNI(register_android_app_backup_FullBackup), REG_JNI(register_android_app_ActivityThread), REG_JNI(register_android_app_NativeActivity), REG_JNI(register_android_view_InputChannel), REG_JNI(register_android_view_InputEventReceiver), REG_JNI(register_android_view_InputEventSender), REG_JNI(register_android_view_InputQueue), REG_JNI(register_android_view_KeyEvent), REG_JNI(register_android_view_MotionEvent), REG_JNI(register_android_view_PointerIcon), REG_JNI(register_android_view_VelocityTracker), REG_JNI(register_android_content_res_ObbScanner), REG_JNI(register_android_content_res_Configuration), REG_JNI(register_android_animation_PropertyValuesHolder), REG_JNI(register_com_android_internal_content_NativeLibraryHelper), REG_JNI(register_com_android_internal_net_NetworkStatsFactory), }; #ifdef NDEBUG #define REG_JNI(name) {name} struct RegJNIRec { int (*mProc)(JNIEnv*); }; #else #define REG_JNI(name) {name, #name} struct RegJNIRec { int (*mProc)(JNIEnv*); const char* mName; }; #endif

可以看到,REG_JNI是一个宏,宏里面包括的就是那个参数为JNIEnv*,返回值为int的函数指针mProc,我们以register_android_debug_JNITest为例,源码位置为/frameworks/base/core/jni/android_debug_JNITest.cpp:

#define NELEM(x) (sizeof(x)/sizeof(*(x))) int register_android_debug_JNITest(JNIEnv* env) { return jniRegisterNativeMethods(env, "android/debug/JNITest", gMethods, NELEM(gMethods)); }

可以看到,mProc其实就是为Java类注册JNI函数。

进入JAVA世界

可以看到CallStaticVoidMethod最终将调用com.android.internal.os.ZygoteInit的main函数,下面就来看一下这个Java世界的入口函数。源码位置:/frameworks/base/core/java/com/android/internal/os/ZygoteInit.java,源码如下:

public static void main(String argv[]) { try { SamplingProfilerIntegration.start(); // 1. 注册zygote用的socket registerZygoteSocket(); EventLog.writeEvent(LOG_BOOT_PROGRESS_PRELOAD_START, SystemClock.uptimeMillis()); // 2. 预加载类和资源 preload(); EventLog.writeEvent(LOG_BOOT_PROGRESS_PRELOAD_END, SystemClock.uptimeMillis()); SamplingProfilerIntegration.writeZygoteSnapshot(); // 强制执行一次垃圾收集 gc(); Trace.setTracingEnabled(false); if (argv.length != 2) { throw new RuntimeException(argv[0] + USAGE_STRING); } if (argv[1].equals("start-system-server")) { // 3. 启动system-server startSystemServer(); } else if (!argv[1].equals("")) { throw new RuntimeException(argv[0] + USAGE_STRING); } Log.i(TAG, "Accepting command socket connections"); // 4. 进入请求应答模式 runSelectLoop(); closeServerSocket(); } catch(MethodAndArgsCaller caller) { caller.run(); } catch(RuntimeException ex) { Log.e(TAG, "Zygote died with exception", ex); closeServerSocket(); throw ex; } }

上述代码中有5个重要的点,我已经通过标号标记出来了,接下来我们分别分析一下这5点函数的具体实现。

建立IPC通信服务端——registerZygoteSocket

zygote及系统中其他程序的通信没有使用Binder,而是采用了基于AF_UNIX类型的socket。registerZygoteSocket函数的使命正是建立这个Socket,实现代码如下:

private static void registerZygoteSocket() { if (sServerSocket == null) { int fileDesc; try { String env = System.getenv(ANDROID_SOCKET_ENV); fileDesc = Integer.parseInt(env); } catch (RuntimeException ex) { throw new RuntimeException(ANDROID_SOCKET_ENV + " unset or invalid", ex); } try { sServerSocket = new LocalServerSocket(createFileDescriptor(fileDesc)); } catch(IOException ex) { throw new RuntimeException("Error binding to local socket '" + fileDesc + "'", ex); } } } public class LocalServerSocket { private final LocalSocketImpl impl; private final LocalSocketAddress localAddress; private static final int LISTEN_BACKLOG = 50; /** * Create a LocalServerSocket from a file descriptor that's already * been created and bound. listen() will be called immediately on it. * Used for cases where file descriptors are passed in via environment * variables. */ public LocalServerSocket(FileDescriptor fd) throws IOException { impl = new LocalSocketImpl(fd); impl.listen(LISTEN_BACKLOG); localAddress = impl.getSockAddress(); } }

registerZygoteSocket很简单,就是创建一个服务端的socket。

预加载类和资源——preload

我们先来看一下preload函数实现:

static void preload() { preloadClasses(); preloadResources(); preloadOpenGL(); }

preload函数里面分别调用了三个预加载函数,我们分别来分析一下这几个函数的实现。

首先是preloadClasses,函数实现如下:

private static final int UNPRIVILEGED_UID = 9999; private static final int UNPRIVILEGED_GID = 9999; private static final int ROOT_UID = 0; private static final int ROOT_GID = 0; private static void preloadClasses() { final VMRuntime runtime = VMRuntime.getRuntime(); InputStream is = ClassLoader.getSystemClassLoader().getResourceAsStream(PRELOADED_CLASSES); if (is == null) { Log.e(TAG, "Couldn't find " + PRELOADED_CLASSES + "."); } else { Log.i(TAG, "Preloading classes..."); long startTime = SystemClock.uptimeMillis(); setEffectiveGroup(UNPRIVILEGED_GID); setEffectiveGroup(UNPRIVILEGED_UID); float defaultUtilization = runtime.getTargetHeapUtilization(); runtime.setTargetHeapUtilization(0.8f); System.gc(); runtime.runFinalizationSync(); Debug.startAllocCounting(); try { // 创建一个缓冲区为256字符的输入流 BufferedReader br = new BufferdReader(new InputStreamReader(is), 256); int count = 0; String line; while ((line = br.readLine()) != null) { // skip comments and blank lines. line = line.trim(); if (line.startsWith("#") || line.equals("")) { continue; } try { if (false) { Log.v(TAG, "Preloading " + line + "..."); } Class.forName(line); count ++; } catch (ClassNotFoundException e) { Log.w(TAG, "Class not found for preloading: " + line); } catch (UnsatisfiedLinkError e) { Log.w(TAG, "Problem preloading " + line + ": " + e); } catch(Throwable t) { Log.e(TAG, "Error preloading " + line + ".", t); } } Log.i(TAG, "...preloaded " + count + " classes in " + (SystemClock.uptimeMillis()-startTime) + "ms."); } catch (IOException e) { Log.e(TAG, "Error reading " + PRELOADED_CLASSES + ".", e); } finally { IoUtils.closeQuietly(is); runtime.setTargetHeapUtilization(defaultUtilization); runtime.preloadDexCaches(); Debug.stopAllocCounting(); setEffectiveUser(ROOT_UID); setEffectiveGroup(ROOT_GID); } } }

preloadClasses看起来很简单,但是实际上它有很多的类需要加载。可以查看一下/frameworks/base/preloaded-classes文件,这里面都是需要预加载的类。

接下来,分析一下preloadResources函数的源码:

private static final boolean PRELOAD_RESOURCES = true; private static void preloadResources() { final VMRuntime runtime = VMRuntime.getRuntime(); Debug.startAllocCounting(); try { System.gc(); runtime.runFinalizationSync(); mResources = Resources.getSystem(); mResources.startPreloading(); if (PRELOAD_RESOURCES) { Log.i(TAG, "Preloading resources..."); long startTime = SystemClock.uptimeMillis(); TypedArray ar = mResources.obtainTypedArray(com.android.internal.R.array.preloaded_drawables); int N = preloadDrawables(runtime, ar); ar.recycle(); Log.i(TAG, "...preloaded " + N + " resources in " + (SystemClock.uptimeMillis()-startTime) + "ms."); startTime = SystemClock.uptimeMillis(); ar = mResources.obtainTypedArray(com.android.internal.R.array.preloaded_color_state_lists); N = preloadColorstateLists(runtime, ar); ar.recycle(); Log.i(TAG, "...preloaded " + N + " resources in " + (SystemClock.uptimeMillis() - startTime) + "ms."); } mResources.finishPreloading(); } catch (RuntimeException e) { Log.w(TAG, "Failure preloading resources", e); } finally { Debug.stopAllocCounting(); } }

接下来,是预加载OpenGL。源码如下:

private static void preloadOpenGL() { if (!SystemProperties.getBoolean(PROPERTY_DISABLE_OPENGL_PRELOADING, false)) { EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); } }

启动system_server

现在我们要分析第三个关键点:startSystemServer。这个函数会创建java世界中系统Service所驻留的进程system_server,该进程是framework的核心。如何system_server挂掉,会导致zygote自杀。我们来看一下startSystemServer()实现源码。

/** * Prepare the arguments and fork for the system server process. */ private static boolean startSystemServer() throws MethodAndArgsCaller, RuntimeException { long capabilities = posixCapabilitiesAsBits( OsConstants.CAP_KILL, OsConstants.CAP_NET_ADMIN, OsConstants.CAP_NET_BIND_SERVICE, OsConstants.CAP_NET_BROADCAST, OsConstants.CAP_NET_RAW, OsConstants.CAP_SYS_MODULE, OsConstants.CAP_SYS_NICE, OsConstants.CAP_SYS_RESOURCE, OsConstants.CAP_SYS_TIME, OsConstants.CAP_SYS_TTY_CONFIG ); // 设置参数 String args[] = { "--setuid=1000", "--setgid=1000", "--setgroups=1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1018,1032,3001,3002,3003,3006,3007", "--capabilities=" + capabilities + "," + capabilities, "--runtime-init", "--nice-name=system_server", // 进程名为system_server "com.android.server.SystemServer", }; ZygoteConnection.Arguments parsedArgs = null; int pid; try { parsedArgs = new ZygoteConnection.Arguments(args); ZygoteConnection.applyDebuggerSystemProperty(parsedArgs); ZygoteConnection.applyInvokeWithSystemProperty(parsedArgs); /* Request to fork the system server process */ pid = Zygote.forkSystemServer( parsedArgs.uid, parsedArgs.gid, parsedArgs.gids, parsedArgs.debugFlags, null, parsedArgs.permittedCapabilities, parsedArgs.effectiveCapabilities ); } catch (IllegalArgumentException ex) { throw new RuntimeException(ex); } /* For child process */ if (pid == 0) { handleSystemServerProcess(parsedArgs); } return true; }

有求必应之等待请求——runSelectLoop

zygote从startSystemServer返回后,将进入第四个关键的函数:runSelectLoop。我们来看一下这个函数的实现:

static final int GC_LOOP_COUNT = 10; private static void runSelectLoop() throws MethodAndArgsCaller { ArrayList<FileDescriptor> fds = new ArrayList<FileDescriptor>(); ArrayList<ZygoteConnection> peers = new ArrayList<ZygoteConnection>(); FileDescriptor[] fdArray = new FileDescriptor[4]; fds.add(sServerSocket.getFileDescriptor()); peers.add(null); int loopCount = GC_LOOP_COUNT; while (true) { int index; if (loopCount <= 0) { gc(); loopCount = GC_LOOP_COUNT; } else { loopCount --; } try { fdArray = fds.toArray(fdArray); index = selectReadable(fdArray); } catch(IOException ex) { throw new RuntimeException("Error in select()", ex); } if (index < 0) { throw new RuntimeException("Error in select()"); } else if (index == 0) { ZygoteConnection newPeer = acceptCommandPeer(); peers.add(newPeer); } } }

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