使用C++制作简单的web服务器(续)_C语言教程-查字典教程网
使用C++制作简单的web服务器(续)
使用C++制作简单的web服务器(续)
发布时间:2016-12-28 来源:查字典编辑
摘要:增加功能:1、从文件中读取网页并返回给客户端,而不是把网页代码写死在代码中。局限:1、还不能根据URL地址中的参数,访问指定页面2、仍然是单...

增加功能:

1、从文件中读取网页并返回给客户端,而不是把网页代码写死在代码中。

局限:

1、还不能根据URL地址中的参数,访问指定页面

2、仍然是单线程

复制代码 代码如下:

//*****************************************************************************

//@ProjectName ZYhttpd

//@Description my http server

//@Author NicoleRobin

//@Date 2015/02/09

//*****************************************************************************

#include <cstdio>

#include <string>

#include <fstream>

#include <WinSock2.h>

using namespace std;

#define BUFFER_SIZE 1024

#define HOST "127.0.0.1"

#define PORT 81

#define HEADER "

HTTP/1.1 200 OKrn

Content-Type: text/html; charset=UTF-8rn

Server: ZYhttp_v1.0.1rn

Content-Length: %ldrnrn

"

const string strPath = "index.html";

#pragma comment(lib, "WS2_32")

// get file size

long GetFileLength(string strPath);

// thread function

int main(int argc, char **argv)

{

// define and init an server sockaddr

sockaddr_in addrServer;

addrServer.sin_family = AF_INET;

addrServer.sin_addr.S_un.S_addr = INADDR_ANY;

addrServer.sin_port = htons(PORT);

// init socket dll

WSADATA wsaData;

WORD socketVersion = MAKEWORD(2, 0);

if (WSAStartup(socketVersion, &wsaData) != 0)

{

printf("Init socket dll error!");

exit(1);

}

// create socket

SOCKET socketServer = socket(AF_INET, SOCK_STREAM, 0);

if (SOCKET_ERROR == socketServer)

{

printf("Create socket error!");

exit(1);

}

// bind server socket host

if (SOCKET_ERROR == bind(socketServer, (LPSOCKADDR)&addrServer, sizeof(addrServer)))

{

printf("Bind server host failed!");

exit(1);

}

// listen

if (SOCKET_ERROR == listen(socketServer, 10))

{

printf("Listen failed!");

exit(1);

}

while (true)

{

printf("Listening ... n");

sockaddr_in addrClient;

int nClientAddrLen = sizeof(addrClient);

SOCKET socketClient = accept(socketServer, (sockaddr*)&addrClient, &nClientAddrLen);

if (SOCKET_ERROR == socketClient)

{

printf("Accept failed!");

break;

}

char buffer[BUFFER_SIZE];

memset(buffer, 0, BUFFER_SIZE);

if (recv(socketClient, buffer, BUFFER_SIZE, 0) < 0)

{

printf("Recvive data failed!");

break;

}

printf("Recv data : n%s", buffer);

/*

// response

memset(buffer, 0, BUFFER_SIZE);

ifstream fin(strPath.c_str(), ios::in | ios::binary);

if (fin.is_open())

{

char szTmp[512] = "";

fin.read(szTmp, 511);

sprintf_s(buffer, HEADER, GetFileLength(strPath), szTmp);

if (send(socketClient, buffer, strlen(buffer), 0) < 0)

{

printf("Send data failed!");

break;

}

}

fin.close();

*/

// response

// send header

memset(buffer, 0, BUFFER_SIZE);

sprintf_s(buffer, HEADER, GetFileLength(strPath));

if (send(socketClient, buffer, strlen(buffer), 0) < 0)

{

printf("Send data failed!");

break;

}

ifstream fin(strPath.c_str(), ios::in | ios::binary);

if (fin.is_open())

{

memset(buffer, 0, BUFFER_SIZE);

while (fin.read(buffer, BUFFER_SIZE - 1))

{

if (send(socketClient, buffer, strlen(buffer), 0) < 0)

{

printf("Send data failed!");

break;

}

memset(buffer, 0, BUFFER_SIZE);

}

if (send(socketClient, buffer, strlen(buffer), 0) < 0)

{

printf("Send data failed!");

break;

}

}

fin.close();

closesocket(socketClient);

}

closesocket(socketServer);

WSACleanup();

return 0;

}

long GetFileLength(string strPath)

{

ifstream fin(strPath.c_str(), ios::in | ios::binary);

fin.seekg(0, ios_base::end);

streampos pos = fin.tellg();

long lSize = static_cast<long>(pos);

fin.close();

return lSize;

/*

long lSize = 0;

ifstream fin(strPath.c_str(), ios::in | ios::binary);

char szBuf[1024*1000] = "";

while (fin.read(szBuf, 1024 * 1000 - 1))

{

lSize += strlen(szBuf);

memset(szBuf, 0, 1024*1000);

}

fin.close();

lSize += strlen(szBuf);

return lSize;

*/

}

演示图

以上所述就是本文对于使用C++实现简单web服务器的全部代码了,希望大家能够喜欢。

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