java图形界面编程之模拟血压计_Java教程-查字典教程网
java图形界面编程之模拟血压计
java图形界面编程之模拟血压计
发布时间:2016-12-28 来源:查字典编辑
摘要:复制代码代码如下:packageGraphicsCanvas;importjava.awt.BorderLayout;importjava....

复制代码 代码如下:

package GraphicsCanvas;

import java.awt.BorderLayout;

import java.awt.Canvas;

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

import javax.swing.JTextField;

import javax.swing.Timer;

import javax.swing.UIManager;

/**

* 模拟血压计类,高压、低压

*

* @author 樊俊彬

* @Time 2013-12-10

*/

public class Blood extends JFrame {

private static final long serialVersionUID = 1L;

private Image iBuffer;

private MyCanvas bloodCanvas = new MyCanvas();

private JTextField highPressText, lowPressText;

// 画布长宽

private final int CANVAS_WIDTH = 400;

private final int CANVAS_HEIGHT = 800;

// 玻璃外壳长宽与起始坐标

private final int BLOOD_WIDTH = 30;

private final int BLOOD_HEIGHT = 650;

private final int BLOOD_X = CANVAS_WIDTH / 2 - BLOOD_WIDTH / 2;

private final int BLOOD_Y = 50;

// 框架大小与起始坐标

private final int FRAME_WIDTH = 120;

private final int FRAME_HEIGHT = 720;

private final int FRAME_X = CANVAS_WIDTH / 2 - FRAME_WIDTH / 2;

private final int FRAME_Y = BLOOD_Y - 20;

// 0刻度线的横纵坐标与长度

private final int ZORELINE_Y = BLOOD_Y + BLOOD_HEIGHT - 10;

private final int ZORELINE_X = CANVAS_WIDTH / 2 + BLOOD_WIDTH / 2;

private final int LINE_LENGTH = 8;

// 输入的高压、低压

private int highPressInput, lowPressInput;

// 高、低压水银柱的动态高度

int highPressHeight = 0;

int lowPressHeight = 0;

int startLow = BLOOD_Y;

// 高、低水银计时器

Timer highPressTimer, lowPressTimer;

public Blood() {

super("自定义血压计模型-FreeDoman");

this.setDefaultCloseOperation(EXIT_ON_CLOSE);

this.setBounds(300, 50, CANVAS_WIDTH, CANVAS_HEIGHT + 20);

// 添加控制到框架北部区

JPanel topPanel = new JPanel();

this.add(topPanel, BorderLayout.NORTH);

highPressText = new JTextField(5);

lowPressText = new JTextField(5);

JButton pressButton = new JButton("显示");

pressButton.addActionListener(new ActionListener() {

@Override

public void actionPerformed(ActionEvent arg0) {

highPressInput = Integer.parseInt(highPressText.getText());

lowPressInput = Integer.parseInt(lowPressText.getText());

ActionListener highPressTaskPerformer = new ActionListener() {

public void actionPerformed(ActionEvent evt) {

// 高度增加 1像素/0.01s,只到满足输入的要求,停止计时

highPressHeight += 1;

bloodCanvas.repaint();

if (highPressHeight == highPressInput * 2) {

highPressTimer.stop();

// 低压水银柱计时器嵌套于高压计时器内部,有先后顺序(高压先走,后低压)

startLow = ZORELINE_Y - highPressHeight;

ActionListener lowPressTaskPerformer = new ActionListener() {

public void actionPerformed(ActionEvent evt) {

lowPressHeight += 1;

bloodCanvas.repaint();

if (lowPressHeight == ZORELINE_Y

- lowPressInput * 2 - startLow)

lowPressTimer.stop();

}

};

lowPressTimer = new Timer(10, lowPressTaskPerformer);

lowPressTimer.start();

}

}

};

// 定义每0.01秒执行一次的事件监听器

highPressTimer = new Timer(10, highPressTaskPerformer);

highPressTimer.start();

}

});

topPanel.add(new JLabel("高压值", JLabel.CENTER));

topPanel.add(highPressText);

topPanel.add(new JLabel("低压值", JLabel.CENTER));

topPanel.add(lowPressText);

// topPanel.add(new JLabel("心率", JLabel.CENTER));

topPanel.add(pressButton);

// 添加画布到中央区

this.add(bloodCanvas, BorderLayout.CENTER);

this.setResizable(false);

this.setVisible(true);

}

/**

* 画布重绘血压计

*/

class MyCanvas extends Canvas {

public void paint(Graphics g) {

// 画边框

g.setColor(Color.BLACK);

g.draw3DRect(FRAME_X, FRAME_Y, FRAME_WIDTH, FRAME_HEIGHT, true);

// 画玻璃外壳

g.setColor(Color.ORANGE);

g.fill3DRect(BLOOD_X, BLOOD_Y, BLOOD_WIDTH, BLOOD_HEIGHT, true);

// 高压水银柱

g.setColor(Color.RED);

g.fill3DRect(BLOOD_X, ZORELINE_Y - highPressHeight, BLOOD_WIDTH,

highPressHeight, true);

// 低压高压水银柱

g.setColor(Color.ORANGE);

g.fill3DRect(BLOOD_X, startLow, BLOOD_WIDTH, lowPressHeight, true);

// 画底部水银圆球

g.setColor(Color.RED);

g.fillOval(CANVAS_WIDTH / 2 - 30, ZORELINE_Y - 5, 60, 60);

// 右侧0刻度线起始刻度与坐标(刻度线纵坐标以line_y渐变)

int rightStartDegree = 0;

int line_y = ZORELINE_Y;

for (; line_y > BLOOD_Y; line_y -= 2) {

// 2个像素点为一个最小分度 1度

g.setColor(Color.BLACK);

g.drawLine(ZORELINE_X, line_y, ZORELINE_X + LINE_LENGTH, line_y);

// 每隔10最小分度个画10度刻度线

if (line_y % 20 == 10) {

g.setColor(Color.BLUE);

g.drawLine(ZORELINE_X, line_y,

ZORELINE_X + LINE_LENGTH * 2, line_y);

g.drawString(rightStartDegree + "", ZORELINE_X

+ LINE_LENGTH * 3, line_y + 4);

rightStartDegree += 10;

}

}

// 左侧0刻度线起始刻度与坐标(刻度线纵坐标以line_y渐变)

int leftStartDegree = 0;

int leftLine_y = ZORELINE_Y;

for (; leftLine_y > BLOOD_Y; leftLine_y -= 6) {

// 6个像素点为一个最小分度 1度

g.setColor(Color.BLACK);

g.drawLine(BLOOD_X, leftLine_y, BLOOD_X - LINE_LENGTH,

leftLine_y);

// 每隔10最小分度个画10度刻度线

if (leftLine_y % 20 == 10) {

g.setColor(Color.BLUE);

g.drawLine(BLOOD_X, leftLine_y, BLOOD_X - LINE_LENGTH * 2,

leftLine_y);

g.drawString(leftStartDegree + "", BLOOD_X - LINE_LENGTH

* 4, leftLine_y + 4);

leftStartDegree += 10;

}

}

}

/**

* 双缓冲技术:复杂的计算速度慢于屏幕显示,用缓冲解决屏幕闪烁问题

*/

@Override

public void update(Graphics g) {

if (iBuffer == null) {

iBuffer = createImage(this.getSize().width,

this.getSize().height);

}

Graphics gBuffer = iBuffer.getGraphics();

gBuffer.setColor(getBackground());

gBuffer.fillRect(0, 0, this.getSize().width, this.getSize().height);

paint(gBuffer);

gBuffer.dispose();

g.drawImage(iBuffer, 0, 0, this);

}

}

public static void main(String[] args) {

// 设置界面的外观,为系统外观

try {

UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());

} catch (Exception e) {

e.printStackTrace();

}

new Blood();

}

}

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