本文分析了Android编程之Activity中onDestroy()调用方法。分享给大家供大家参考,具体如下:
刚刚一个BUG让我发现,如果 activity 实现了一个回调接口,然后使用 this 设置给需要回调接口的方法,这种应用场景比较常见,最常见的就是实现 onClickListener 接口,然后 findViewById().setOnClickListenr(this)
如果,这个回调接口设置到了一个静态对象(单例模式),当 activity finish() 的时候(按返回键,回到桌面),则activity 不会被调用 onDestroy() ,原因可能是 activity 对象还在被引用!
此时你再点击图标回到应用,onCreate() 再次调用!
很明显,如果你把资源释放放在了 onDestroy() 里面,就会导致内存泄露!
那有没有解决办法呢?有的
你可以在 onPause() 方法里面判断 isFinishing() ,正常调用 finish() 后 activity 的回调过程是 onPause、onStop、onDestroy ,倘若出现上面的情况,只到 onPause!但是 isFinishing() 标志还是为 true !你可以释放资源了。
我们来看下 onDestroy 的官方解释:
protected void onDestroy () Added in API level 1 Perform any final cleanup before an activity is destroyed. This can happen either because the activity is finishing (someone called finish() on it, or because the system is temporarily destroying this instance of the activity to save space. You can distinguish between these two scenarios with the isFinishing() method. Note: do not count on this method being called as a place for saving data! For example, if an activity is editing data in a content provider, those edits should be committed in either onPause() or onSaveInstanceState(Bundle), not here. This method is usually implemented to free resources like threads that are associated with an activity, so that a destroyed activity does not leave such things around while the rest of its application is still running. There are situations where the system will simply kill the activity's hosting process without calling this method (or any others) in it, so it should not be used to do things that are intended to remain around after the process goes away. Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.
希望本文所述对大家Android程序设计有所帮助。