用纯Flash Actionscript做的火柴棍小人跑的动画_Flash教程-查字典教程网
用纯Flash Actionscript做的火柴棍小人跑的动画
用纯Flash Actionscript做的火柴棍小人跑的动画
发布时间:2016-12-21 来源:查字典编辑
摘要:非常有趣,本教程描绘的是完全用ActionScript做的一个火柴棍小人跑步的动画,你相信吗?完全是AS实现的。先看效果吧做的方法非常简单,...

非常有趣,本教程描绘的是完全用ActionScript做的一个火柴棍小人跑步的动画,你相信吗?完全是AS实现的。

先看效果吧

做的方法非常简单,直接把下面代码复制到第一帧,最好把帧频调到18fps。

以下为引用的内容:

fscommand("allowscale", false);

fscommand("showmenu", false);

lineStyle(1, 0x000000, 100);

moveTo(0, 135);

lineTo(550, 135);

moveTo(0, 185);

lineTo(550, 185);

lineStyle(2, 0x000000, 100);

moveTo(26, 16);

lineTo(37, 16);

lineTo(37, 39);

curveTo(28, 43, 33, 67);

moveTo(37, 16);

lineTo(26, 24);

moveTo(37, 24);

lineTo(26, 31);

moveTo(37, 32);

lineTo(26, 40);

moveTo(41, 15);

lineTo(53, 14);

lineTo(53, 39);

curveTo(39, 45, 50, 66);

moveTo(53, 14);

lineTo(42, 21);

moveTo(53, 23);

lineTo(42, 28);

moveTo(53, 31);

lineTo(42, 38);

moveTo(27, 75);

lineTo(27, 90);

lineTo(39, 92);

moveTo(33, 74);

lineTo(33, 91);

moveTo(38, 74);

lineTo(38, 83);

lineTo(33, 84);

moveTo(33, 95);

curveTo(41, 113, 48, 94);

moveTo(41, 94);

lineTo(41, 127);

moveTo(30, 124);

curveTo(38, 84, 51, 125);

moveTo(55, 75);

curveTo(36, 69, 46, 92);

moveTo(49, 75);

curveTo(48, 86, 55, 92);

work_tree = function (tree_NO, speed_time) {

this.createEmptyMovieClip("tree" tree_NO, tree_NO);

// trace("tree_name=" "tree" tree_NO);

tellTarget ("tree" tree_NO) {

lineStyle(1, 0x000000, 100);

moveTo(0, -54);

curveTo(-21, -42, -23, -20);

curveTo(-18, 17, -5, 24);

lineStyle(1, 0x000000, 100);

moveTo(0, -54);

curveTo(22, -42, 23, -20);

curveTo(18, 17, 5, 24);

lineStyle(0.25, 0x000000, 100);

moveTo(-5, 24);

lineTo(-5, -7);

curveTo(1, 5, 5, -8);

lineTo(5, 24);

lineStyle(1, 0x000000, 100);

moveTo(-5, 24);

lineTo(-5, 55);

lineTo(5, 55);

lineTo(5, 24);

// ------------

this["tree" tree_NO]._xscale = speed_time;

this["tree" tree_NO]._yscale = speed_time;

this["tree" tree_NO]._alpha = speed_time-20;

this["tree" tree_NO]._y = 75;

this["tree" tree_NO].onEnterFrame = function() {

this._x = this._x speed_time/15;

if (this._x>=500) {

this.clear();

this.onEnterFrame = undefined;

this.removeMovieClip();

}

};

}

};

work_play_caput = function (path) {

this[path].createEmptyMovieClip("play_caput", 2000);

tellTarget (this[path]["play_caput"]) {

lineStyle(0.25, 0x000000, 100);

beginFill(0x000000, 100);

moveTo(0, -10);

curveTo(-10, -8, -10, 0);

curveTo(-8, 10, 0, 10);

curveTo(10, 8, 10, 0);

curveTo(8, -10, 0, -10);

}

};

work_play1_run = function (x, y, xscale, yscale) {

this.createEmptyMovieClip("play1_run", 1000);

work_play_caput("play1_run");

play1_run._xscale = xscale;

play1_run._yscale = yscale;

play1_run._x = x;

play1_run._y = y;

tellTarget ("play1_run") {

play_caput._xscale = 65;

play_caput._yscale = 65;

play_time = 0;

this.play1_run.onEnterFrame = function() {

this.play_time ;

tellTarget (this) {

if (play_time == 1) {

clear();

play_caput._x = 17;

play_caput._y = 5;

lineStyle(3, 0x000000, 100);

moveTo(15, 10);

lineTo(7, 15);

lineTo(2, 22);

moveTo(15, 10);

lineTo(20, 17);

lineTo(28, 17);

moveTo(15, 10);

lineTo(12, 20);

lineTo(12, 28);

moveTo(12, 28);

lineTo(7, 40);

lineTo(0, 45);

lineTo(3, 48);

moveTo(12, 28);

lineTo(20, 35);

lineTo(15, 40);

lineTo(16, 42);

} else if (play_time == 3) {

clear();

play_caput._x = 23;

play_caput._y = 5;

lineStyle(3, 0x000000, 100);

moveTo(21, 11);

lineTo(10, 14);

lineTo(5, 20);

moveTo(21, 11);

lineTo(27, 18);

lineTo(35, 15);

moveTo(21, 11);

lineTo(18, 20);

lineTo(16, 30);

moveTo(16, 30);

lineTo(10, 35);

lineTo(1, 40);

lineTo(0, 43);

moveTo(16, 30);

lineTo(22, 33);

lineTo(27, 41);

lineTo(30, 43);

} else if (play_time == 5) {

clear();

play_caput._x = 25;

play_caput._y = 5;

lineStyle(3, 0x000000, 100);

moveTo(22, 11);

lineTo(10, 16);

lineTo(8, 24);

moveTo(22, 11);

lineTo(25, 20);

lineTo(32, 18);

moveTo(22, 11);

lineTo(18, 21);

lineTo(18, 30);

moveTo(18, 30);

lineTo(10, 35);

lineTo(2, 35);

lineTo(0, 36);

moveTo(18, 30);

lineTo(22, 36);

lineTo(25, 47);

lineTo(30, 47);

} else if (play_time == 7) {

clear();

play_caput._x = 18;

play_caput._y = 6;

lineStyle(3, 0x000000, 100);

moveTo(15, 11);

lineTo(13, 18);

lineTo(16, 20);

moveTo(15, 11);

lineTo(11, 18);

lineTo(14, 25);

moveTo(15, 11);

lineTo(12, 20);

lineTo(11, 25);

moveTo(11, 25);

lineTo(16, 36);

lineTo(9, 36);

lineTo(10, 38);

moveTo(11, 25);

lineTo(12, 35);

lineTo(10, 45);

lineTo(13, 45);

} else if (play_time == 8) {

play_time = 0;

}

}

};

}

};

work_play2_arise = function () {

this.createEmptyMovieClip("play2_arise", 2000);

work_play_caput("play2_arise");

tellTarget ("play2_arise") {

play_caput._x = 2;

play_caput._y = -20;

lineStyle(4, 0x000000, 100);

moveTo(-7, -5);

lineTo(6, -7);

moveTo(-4, -9);

lineTo(5, -3);

moveTo(1, -11);

lineTo(0, 10);

moveTo(0, 10);

lineTo(1, 23);

lineTo(-3, 35);

lineTo(2, 35);

moveTo(0, 10);

lineTo(-6, 21);

lineTo(4, 29);

lineTo(1, 33);

}

};

player_run = function () {

clear();

lineStyle(5, 0x000000, 100);

moveTo(sx, sy);

lineTo(zs1x, zs1y);

lineTo(zs2x, zs2y);

moveTo(sx, sy);

lineTo(ys1x, ys1y);

lineTo(ys2x, ys2y);

moveTo(sx, sy);

lineTo(st1x, st1y);

lineTo(st2x, st2y);

moveTo(st2x, st2y);

lineTo(zj1x, zj1y);

lineTo(zj2x, zj2y);

lineTo(zj3x, zj3y);

moveTo(st2x, st2y);

lineTo(yj1x, yj1y);

lineTo(yj2x, yj2y);

lineTo(yj3x, yj3y);

setProperty("/tou2", _x, toux2);

setProperty("/tou2", _y, touy2);

lineStyle(5, 0x930093, 100);

moveTo(sx2, sy2);

lineTo(zs1x2, zs1y2);

lineTo(zs2x2, zs2y2);

moveTo(sx2, sy2);

lineTo(ys1x2, ys1y2);

lineTo(ys2x2, ys2y2);

moveTo(sx2, sy2);

lineTo(st1x2, st1y2);

lineTo(st2x2, st2y2);

moveTo(st2x2, st2y2);

lineTo(zj1x2, zj1y2);

lineTo(zj2x2, zj2y2);

lineTo(zj3x2, zj3y2);

moveTo(st2x2, st2y2);

lineTo(yj1x2, yj1y2);

lineTo(yj2x2, yj2y2);

lineTo(yj3x2, yj3y2);

};

//---------------------new_load_data---------------------

tree_play_time = 0;

tree_NO = 0;

play_time = 0;

//work_play_caput();

//play_caput._visible = false;

//---------------------start_play---------------------

trees_play = function () {

// ↓每当播放速度值达到15时 复制一棵树

if (tree_play_time == 15) {

// ↓随机产生每一棵树的大小及移动的速度

speed_time = int(random(50)) 30;

// 制造树

work_tree(tree_NO, speed_time);

tree_NO ;

tree_play_time = 0;

}

tree_play_time ;

};

this.onEnterFrame = function() {

play_time ;

//放置人物1跑动

if (play_time == 1) {

work_play1_run(319, 94, -150, 150);

}

//树移动

trees_play();

};

按Ctrl Enter测试吧!

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